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Useful Info

The changes page shows the latest modifications to the game.

Read more...
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* Nanvaent FAQ

This FAQ is also available in short sections and a tar for download. Please mail all questions to faq@nanvaent.org

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General Information
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  1. What is Nanvaent?
  2. Where is Nanvaent?
  3. How long has Nanvaent been around?
  4. Is Nanvaent the best MUD to play?
  5. What does Nanvaent run on?
  6. Where does the name Nanvaent come from?
  7. Does it cost money to play?
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MUDs in General
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  1. What is a MUD?
  2. How do I connect to a MUD?
  3. Where can I get more information on MUDS?
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Getting Started
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  1. How do I log on?
  2. What should I do first?
  3. How do I decide what Guild/Race to be?
  4. Can I change my race?
  5. How do I see who is logged on?
  6. How do I talk to people?
  7. Where can I kill things?
  8. I just got thrown in jail! How can I get out?
  9. There is too much on my screen, I cannot read it all fast enough. What should I do?
  10. How do I move around?
  11. How do I win?
  12. Where is the best area for newbies in terms of XP?
  13. On AnotherMUD we had this really cool command.....
  14. What can I do if I have forgotten my password?
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Player Commands
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  1. How do I get help information?
  2. How can I nickname someone?
  3. How can I make an alias?
  4. How can I put more than one command in an alias?
  5. Can I put an alias in an alias?
  6. How can i view/edit my aliases?
  7. How do I see what Hit points I have while I am fighting?
  8. How can I see what people have told me?
  9. Do I have to see all these room descriptions EVERY time I go through them?
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Guilds and Races
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  1. How do I choose a Race to become?
  2. How do I join a Guild?
  3. What is the best Guild?
  4. What is the best Race for my Guild?
  5. How many Guilds/Races are there?
  6. I joined a Guild and now it says I can't leave it, what can I do?
  7. What are all these strange names? Aslonnawhatsit etc.
  8. How do I find out what stat bonuses my race has?
  9. Why can't I join this Guild?
  10. What is a Guild Master and how do I find out who mine is?
  11. How do we get a new Guild Master, or how can I be GM?
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Skills/Stats and Advancement
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  1. What do all these numbers mean?
  2. How do I change my stats?
  3. How do I advance?
  4. What is fighting.firearms used for?
  5. I rearranged my stats, then saved, but now they don't look like what I changed them to. What happened?
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Death and Killing
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  1. It says I died, do I have to start again?
  2. It says I can only die 2 more times, what happens then?
  3. A PLAYER killed me! Is that allowed?
  4. How can I kill players?
  5. An addicts second character killed me! Is that allowed?
  6. I died and now my stats are lower than they were, is this permanent?
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Gameplay
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  1. Do I need to eat and drink?
  2. My equipment seems to deteriorate?
  3. What happens to my equipment and inventory when I log out?
  4. How do I see vital information like my Health and my Energy?
  5. What, no Hit Point numbers?
  6. How can I find out what someone just told me or what I just told someone?
  7. Is deliberately losing your link allowed?
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Bugs
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  1. I think I have found a bug, what should I do?
  2. What should I do when I spot a typo?
  3. I lost all my equipment due to a bug in the game, what can I do?
  4. Why isn't (Insert something you expect to work) working?
  5. Why does it say Fred isn't logged on when he is talking to me?
  6. What is an allow list? How do I get on one?
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Cheating
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  1. What is considered cheating?
  2. I found a bug which allows me to make loads of money, am I cheating if I use it?
  3. I cannot log on to the game, it says I am banned. What can I do?
  4. A friend of mine is cheating, should I let him?
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Harassment and other annoying things
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  1. Someone is harassing me, what should I do?
  2. How can I ignore someone?
  3. How and why am I punished for breaking the written and unwritten rules?
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People
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  1. Who are all these people?
  2. Where do all these people play from?
  3. How old are the people here?
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Mail, News and Channels
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  1. How do I use the Nanvaent Mail system?
  2. How do I use the Nanvaent News/Boards system?
  3. Which board should I post on?
  4. What are channels?
  5. How do I talk on channels?
  6. How do I emote and soul on channels?
  7. How do I turn off channels?
  8. How do I see what channels I can use?
  9. How do I see who is listening to a channel?
  10. How do I see what has just been said on a channel?
  11. Why aren't foreign languages allowed on channels?
  12. Why do I get kicked off if I fill up the channels/shout with drivel?
  13. How can I read Mail and News offline?
  14. How do I make a signature for Mail and Boards?
  15. How do i make an alias for a channel so it says something after my name?
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Quests
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  1. What is a Quest?
  2. Do I HAVE to do Quests?
  3. How do I do Quests?
  4. Why can't I talk about Quests on channels?
  5. How do I find out what Quests I can do?
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Great Ideas
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  1. What is a Book of Blood?
  2. Why doesn't Nanvaent have a Book of Blood?
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Creators
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  1. What is a Creator?
  2. What do Creators do all the time they are logged on?
  3. How old are these Creators?
  4. How many Creators are there?
  5. How do I become a Creator?
  6. I asked a Creator a question, why did he/she ignore me?
  7. Is that picture of Nirvan real? And does he shave his legs?
  8. Who are Bill and Aragorn?
  9. Can Creators help me with Quests and other stuff?
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Development
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  1. Why isn't (Insert you favourite thing that isn't finished) finished yet?
  2. How can I find out what is being developed?
  3. How can I help with the development of Nanvaent?
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Colour and Terminal settings
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  1. How do I enable colour in Nanvaent?
  2. How do I set colours for channels and tells etc?
  3. How do I put colour into my own commands?
  4. How do I set the size of my screen?
  5. My terminal type keeps changing when I log on, what is happening?
  6. I am using TinyFugue and it keeps wrapping lines one character before the end of the screen, what should I do?
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Miscellaneous
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  1. How can I do something automatically when I log on?
  2. It tells me I am passed out and can't do anything, so what do I do?
  3. I was killing a monster and someone else came in, killed it and took the gear, is that allowed?
  4. Can I get married on Nanvaent?
  5. Can I get divorced on Nanvaent?
  6. Can we have children?
  7. I married this girl and later found out she was really a guy, what should I do?
  8. Why is it saying 'Queued commands'?
  9. How can I meet people from Nanvaent in real life?
  10. Do I have to 'roleplay' a character?
  11. Will Nanvaent give me reimbursements if i fail my degree or lose my job, or my wife/girlfriend?
  12. Another player told me to type 'kill his_name', should I do it?
  13. What are Domains and do I need to know?
  14. Can I have more than one character?
  15. What is LAG and how do I get rid of it?
  16. How do I keep up to date with the latest Nanvaent news?
  17. How do I get more information about a given player?
  18. How do I edit my own finger information?
  19. How long are characters kept before they are wiped?
  20. What do all the abbrevations and acronyms people use mean?
1. General Information
  1. What is Nanvaent?
    Nanvaent is a MUD, which is short for either Multi-User Dungeon or Multi-User Dimension depending on whom you speak to. In short, it is a text based multi-user adventure game played over the net. If that explanation makes no sense to you then you have been spending too much time outdoors, tie yourself to the chair for a while, connect to Nanvaent and prepare to be hooked...

    Nanvaent is an LPmud, running a very recent version of the MudOS driver.

  2. Where is Nanvaent?

    Nanvaent is located on a server in London, England.

    In the beginning it was running at the University of Strathclyde in Glasgow, where all past and current gods once graduated. But a few years ago games really fell out of fashion there and we had to move.

    Nanvaent then moved to the Multimedia Comms group at the University of Glasgow, running on a Sun Sparc 10 they graciously allowed us part use in. One of the main reasons for picking the University of Glasgow was that one of the gods went on to work there. He then moved on to work for another company and even though we didn't have to move, we did. Mainly to insure at least one highlord/god had physical access to the machine in case of emergency.

    In 1998 the time was then right to have a fundraiser and buy our very own machine. So we did, and it was a success. We then relocated to one of the largest ISPs in the UK, where one of the highlords just happened to be the head system administrator... And that's where we are still located today.

  3. How long has Nanvaent been around?
    This is a tricky question, partially because it's been around since the dawn of time (allegedly) and because there are disputes around what exactly Nanvaent is with respect to its heritage.

    The mud named Nanvaent was an LPmud originally started by Anjou sometime mid to late 1989. Life was tough in those days and we occasionally had to get help from Lars Pensjų himself to get things going. Anjou was quickly joined by Aragorn, who at that time ran an Abermud with no name, and Edacom. Shortly after that we were also joined by Bill, who at that time ran a mud called Vaxmud (where all the characters mentioned above played). This mud had been around forever, i.e. more or less from the time of the first recorded muds (MUD, MUDII). We quickly realised the potential of the LPmud system and converted some of Vaxmud (and its players :-) to Nanvaent. So we can trace our roots back into the white coat operators age, and the jury is still out regarding the exact starting date (or even year). This uncertainty is fast becoming a problem: Did we miss our own 20 year anniversary or not!

  4. Is Nanvaent the best MUD to play?
    Nine out of ten mud wrestlers prefer Nanvaent, the tenth was out playing golf when we did the survey. However, it may not be your cup of tea at all. The best thing you can do if you're undecided is to log on and check it out for yourself. You may want to quickly go through the rest of the FAQ first, as it gives a reasonably good impression on what kind of mud we are (and aren't).

  5. What does Nanvaent run on?

    As of March 2004, Nanvaent runs on an AMD Athlon 2800XP based machine with 1GB of RAM and 2x ATA/100 128GB drives which are mirrored.

    The operating system in use is FreeBSD, and we use things like Apache httpd, MySQL and so on.

  6. Where does the name Nanvaent come from?
    The name is an acronym invented by Anjou a long long time ago. But we're not telling you what it means. ;-)

  7. Does it cost money to play?

    Short answer: No.

    Longer answer: It obviously costs somebody money to host the game, give it Internet access, and to pay for the hardware it runs on. For the most part, this is covered by the generosity of a few individuals who run the game.

    However, you can help cover these costs by visiting http://www.nanvaent.org/fund/ and making a donation - but this is entirely voluntary.

2. MUDs in General
  1. What is a MUD?
    The mud definition from the Jargon book:

    MUD /muhd/ n. [acronym, Multi-User Dungeon; alt. Multi-User Dimension] 1. A class of virtual reality experiments accessible via the Internet. These are real-time chat forums with structure; they have multiple `locations' like an adventure game, and may include combat, traps, puzzles, magic, a simple economic system, and the capability for characters to build more structure onto the database that represents the existing world. 2. vi. To play a MUD. The acronym MUD is often lowercased and/or verbed; thus, one may speak of `going mudding', etc.

    Historically, MUDs (and their more recent progeny with names of MU- form) derive from a hack by Richard Bartle and Roy Trubshaw on the University of Essex's DEC-10 in the early 1980s; descendants of that game still exist today and are sometimes generically called BartleMUDs. There is a widespread myth (repeated, unfortunately, by earlier versions of this lexicon) that the name MUD was trademarked to the commercial MUD run by Bartle on British Telecom (the motto: "You haven't *lived* 'til you've *died* on MUD!"); however, this is false -- Richard Bartle explicitly placed `MUD' in PD in 1985. BT was upset at this, as they had already printed trademark claims on some maps and posters, which were released and created the myth.

    Students on the European academic networks quickly improved on the MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD). Many of these had associated bulletin-board systems for social interaction. Because these had an image as `research' they often survived administrative hostility to BBSs in general. This, together with the fact that USENET feeds have been spotty and difficult to get in the U.K., made the MUDs major foci of hackish social interaction there.

    AberMUD and other variants crossed the Atlantic around 1988 and quickly gained popularity in the U.S.; they became nuclei for large hacker communities with only loose ties to traditional hackerdom (some observers see parallels with the growth of USENET in the early 1980s). The second wave of MUDs (TinyMUD and variants) tended to emphasize social interaction, puzzles, and cooperative world-building as opposed to combat and competition. In 1991, over 50% of MUD sites are of a third major variety, LPMUD, which synthesizes the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. The trend toward greater programmability and flexibility will doubtless continue.

    The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month. There is now (early 1991) a move afoot to deprecate the term MUD itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored.

  2. How do I connect to a MUD?
    Muds are text based, so no extra software is needed to connect if you have an ordinary telnet client. There are some graphical muds out there, but they're either of the Pay Through The Nose[TM] variety or the graphics are absolutely appalling. Empirical data show that although quite a few people can write a decent description of something, only one in ten thousand can do a good job of reproducing it graphically. Most muds are text based for that simple reason. The others either look abysmal or are being run by a major games company with lots of money.

    Telnet is also the program/protocol you normally use to "log in" to a remote machine. When you telnet to a remote machine, you actually telnet to a "port" on that machine. Since this port is the same in 99.95% of all normal cases, you normally don't have to explicitly say which port to connect to. But a mud lives on such a machine, and to be able to co-exist with the normal login system of that machine the mud has to pick a non-standard port for its connections. A port is simply a number between 0 and 65536 (give or take a few), and most muds pick a number between 2000 and 8000 for various reasons.

    However, Nanvaent owns the machine it's running on and to avoid all the hassle with port numbers, we're running the mud on the normal telnet port number (port 23). So all you have to do to connect is type:

    telnet nanvaent.org

    In WWW speak, the URL would be:

    telnet://nanvaent.org

    People addicted to port numbers may use port 3000, but that number is primarily just kept for backwards compatability. It does connect you to Nanvaent however. We still keep it around since that's the number we used when we didn't have our own dedicated machine, and various documentation and/or webpages still reference us using that port.

    When you become more advanced in your mudding, you may want to look at a few dedicated mud clients. These typically allow you to set up automatic responses to events happening in the game, and also set up aliases so that you can do more than one action in one go. See http://aragorn.uio.no/lpmud_ftpsites.html for a decent starting point for clients.

  3. Where can I get more information on MUDS?
    There are various web pages dedicated to MUDs, and there are also half a dozen news groups. But since newsgroups are going to hell in a handbasket these days due to unsolicited ads you'll find that 95% of the entries in those groups are rubbish. The best thing to do is really to pick your favourite WWW search engine and do a lookup on "mud".
3. Getting Started
  1. How do I log on?
    If you are unfamiliar with telnet clients in general, see FAQ answer 2.2 above. When you're done with that, then telnet to "nanvaent.org". Or you can click here if your browser is set up correctly.

    Once you connect properly, you will see the following screen (or something similar if we redesigned it after this FAQ answer was written):

      [===--------------===] E-mail : nanvaent@nanvaent.org [===--------------===]
     
                                      /\
                                     /  \                  __
                                    / /\ \                /  \
                                   / /  \ \               \  /
                                  / /    \ \              / /
       ____________ ____  _____  /_/_  ___\ \ ____  _____/ /____________ _________
      (___________ /    \ \___ \/    \/  \ \ \___ \/  _  \/    \__   __/__________)
          (________\  \  \/  _  \  \  \   \ \/  _  \  ___/\  \  \ \  \ _______)
              (_____\__\_/\_____/\__\_/\____/\_____/\____/ \__\_/  \_/____)
                             / /              \ \    / /
                            / /                \ \  / /
       Use 'guest' if      /  \                 \ \/ /
       you just want to    \__/                  \  /
       look around.                               \/
     
        telnet nanvaent.org                                  http://nanvaent.org/
      [===--------------===] E-mail : nanvaent@nanvaent.org [===--------------===]
     
     PLEASE use the 'bug' command to log bugs you find.
     Enter your name:
     

    On the prompt above, you type in the name you want people to know you by on the mud. It is preferred that people pick something slightly Medieval to fit into the game but we allow any names as long as they are unlikely to offend anyone. As you may soon find out, all the "good" names are taken. Nanvaent has a very large player base, with several thousand players dropping by during an average month. Try to be imaginative and invent your own name, or pick a nickname you've always had. Note that names that the general population might find offensive are forbidden and will have you removed and possibly banned. Picking your favourite rude word is not funny and it's been done thousands of time before. Grow up and pick a useful name. If the name you have chosen is already taken, you will immediately notice this as the game will ask you for a password:

     Enter your name: aragorn
     Enter password:
     

    Here I typed in "aragorn", and found it taken already - surprise! Just press ENTER at the password prompt and the game will disconnect you and allow you to connect again. Repeat this until you find an unused name. That will look like this:

     Enter your name: blackbeard
     Your name is not in our annals.
     Did you enter your name [blackbeard] correctly (y/n) ?
     

    Answer 'y' there, and you will be asked some question to create your new character. First off, you need to decide on a password. DO NOT use a password you normally use. There are several reasons for this, one being that the mud you connect to is typically half way across the Internet and having an important password flying across the net all the time is Not A Good Idea[TM]. Secondly, some muds are bad seeds and may try to use the password you gave to gain access to your computer. There have been no incidents of this happening on Nanvaent and we believe our security system is pretty tight, but it pays to get into the habit.

    When the password is decided and typed in twice, you will be asked if you are male or female. This has nothing to do with your actual gender, but decides whether your character on Nanvaent is male or female. Most people play the gender they are in real life, but some crossplay. It's up to you.

    Once that is decided, you are finally in the game. On Nanvaent, this means that you have arrived in immigration. That room looks like this:

     You are standing in the Nanvaent Immigration Office where all new arrivals to
     Nanvaent are screened for suitability of admission. The walls are covered in
     numerous posters advertising things to do and places to see. Behind a large,
     high desk sits the Immigration Officer. Upon the desk you can see a copy of the
     Nanvaent High Score Table and above the desk is a large friendly looking sign.
     To the west a short corridor leads into the Tourist Office.
     There is one obvious exit : west
     A largish green box is here.
     

    What you do from here on is entirely up to you. Some useful commands are who, look, examine <object>, north, south, east, west, up, down, say <something>, tell <someone> <something>, get <something>, inventory and help.

  2. What should I do first?
    Since this is likely to be your first ever character, at least on Nanvaent, you should basically wander about, explore things, die a lot and generally have an excellent time. Unlike traditional adventure games, you are unlikely to come across intricate puzzles that will have to be solved to proceed. At least for the first few hours of play, that is, unless you get thrown in jail... Note that Nanvaent is a vast place, containing tens of thousands of location. Compare this to your average PC adventure game with 50-200 locations and you should instantly realise that the first thing you need is a pencil and several large sheets of paper so you can draw maps.

    On your way, it is very important that you examine your surroundings carefully. There are hidden objects, traps, things that go bump in the night and various other elements that can only be located by being nosey and inquisitive. Read the descriptions you see carefully, and examine any objects that may be mentioned. If in doubt however, maim, kill and loot. :-)

  3. How do I decide what Guild/Race to be?
    Nanvaent has a multitude of guilds and races. When you first enter Nan you will be human and belong to the guild of Adventurers. If you prefer to be of another race, you can request one free race change from the green box in the immigration office. Various races have different abilities and limitations and picking the right one is entirely up to you. The race box can give you basic information about each race, and more data can be had from your fellow players.

    Picking a guild is even trickier, as it may take you a while to discover which guilds are available. The Fighters guild is easy to spot, so is the Wizards. But can you find the Thieves lair, or the Foresters guild? There are other guilds as well, and the idea is that you play for a while as Adventurer and then later on decide which guild you want to join. Note that some guilds have membership restrictions - for instance, to become a Knight or a Barbarian you have to first join the Fighters guild and work your way up. The Wizards, on the other hand, may reject your application if your intelligence or wisdom are too low...

  4. Can I change my race?
    Yes you can, for a fee. Seek out the incredible race change machine in the Village. Luckily the first race change is free, choose carefully.

  5. How do I see who is logged on?
    If you type who, you will see an alphabetical list of all the people logged on. This is almost the truth, as there may be people logged on that are hidden from you.

    There are other commands to see who is logged on, these include levels and guilds which show you other information about the people logged on.

  6. How do I talk to people?

    If you are in the same location as someone, you can use the say command to say something to everyone in that location. If you want to talk exclusively with someone, you can tell him/her something. A tell will also work even if the two of you are in widely separate locations. We have allowed this anomality since we try to promote the fact that we are a very social mud amidst all the killing and looting. There are also several "channels" that are like radio stations where everyone can pitch in. The most popular is the chat channel, where the weirdest things are said. See help channels for more information about tuning in/out channels and talking on them. Note that quest information, rude language and foreign languages are forbidden on public channels.

  7. Where can I kill things?
    The short answer is "almost everywhere". The woods just outside the village you start in are good hunting grounds for beginners. As you start to learn your way around Nanvaent you will soon (well, actually after a long, long time) identify other hotspots of activity.

  8. I just got thrown in jail! How can I get out?
    One of the first things that typically happens to a newcomer is that he/she/it does something illegal and ends up thrown in jail. Do not panic, you have just stumbled onto your first quest! As with all quests, it is expected that you put your brain in gear and solve some puzzles to get out. See paragraph on Quests below for more quest information.

  9. There is too much on my screen, I cannot read it all fast enough. What should I do?
    Learn to read fast :-) The application you use to connect to Nanvaent may allow you to scroll up which is useful if the screen moved fast and you want to check what happened.

    There are a few things you can do to cut down on what is sent to your screen. You may not be interested in some of the channels, you can turn off specific channels by typing channels <channel name> for example channels chat. If you want to turn off channels completely you could type earmuff channels, earmuffs are also available for other aspects of Nanvaent. Typing earmuffs will show you what is available. So, for example, if you wanted to turn off all soul commands you could type earmuff soul. Typing earmuff total will turn on all earmuffs which can be useful when you are writing mail or posting a message to a board.

  10. How do I move around?
    Moving around is normally done by typing in the name of the direction you want to go. Most locations will have a list of these obvious exits, with heavy emphasis on "obvious". In certain locations there may be other exits that are only available to certain types of people, people with certain items, observant people etc etc. The most common exit names can be abbreviated to one or two characters, n, s, e, w, ne, nw, se, sw, u, d, You will also come across doors, portals, rocks, that may need to be unlocked, opened or rolled aside before allowing passage. If you are moving at a fast pace just to get from one place to another far away, it may be wise to switch into brief mode. This will cut down on the amount of description you get from each location you pass through. Typing verbose will get you back into normal mode. Being in brief mode while exploring is a very bad idea, as you'll miss all the clues...

  11. How do I win?
    Technically you don't, there is no end like in a traditional game where someone congratulates you and things simply stop. What we do have is a level system that traditionally stopped at level 100 but nowadays go a bit beyond that. When you first start off, you are a newbie at level 0. To increase your level, you need to obtain what we call Experience Points (XP). These points can be gotten by performing tasks related to your profession. Thieves get XP for stealing items and later fencing them, clerics get XP for healing wounded people, etc. In addition to this, they all get XP for killing monsters (and also other players). XP is also awarded for completing quests and performing various tasks around Nanvaent. These Experience Points can then be used to increase your skills. A typical skill will be something like how good you are at fighting with a blunt weapon, or how good you are at swimming. The proficiency in these skills decide what level you are. There are certain milestone levels, here are a select few:

    At level 10, you are no longer considered a Newbie. This means that people within a certain range of levels can kill you.

    Different guilds have different level restrictions, some requiring you to be a certain level before joining and some forcing you to complete various tasks and quests before allowing you to gain more levels.

    At level 90, you can apply for creatorship. This means that if you are accepted you will become part of the staff that maintains and expands Nanvaent. Some muds allow people to apply for creatorship much earlier than Nan, but we feel that you don't become fully qualified unless you know your way around the mud and really knows what it feels like to be a player in Nanvaent. That way you also know the things that if implemented would make it even better...

    At level 100, you are officially an Addict and may enter the Addicts Club once you have completed most of the quests in the land.

  12. Where is the best area for newbies in terms of XP?
    Explore and discover. You will soon find out a reasonable rule of thumb - the further you get away from the village you start off in, the more difficult it gets. There are reasonably safe roads leading to other major cities you might want to explore, but going off the beaten path will soon have you up to your ears, gills, whatever in trouble. Ask around, the other players are usually friendly and capable of giving a newcomer some well needed advice.

  13. On AnotherMUD we had this really cool command.....
    We are constantly looking for ways of improving Nanvaent, and if someone comes up with a good suggestion we will certainly consider it. If we like it, we'll implement it.



  14. What can I do if I have forgotten my password?
    You will need to get ask a Highlord to change it for you. In order to ensure that it is your character you will be asked questions about the that only the owner should know. This is to prevent it being stolen.
4. Player Commands
  1. How do I get help information?
    Type help in the game or read all of this FAQ :-) You can also ask for help on the various channels in the game, guild channels are good for help about your guild, and the newbie channel is good for general questions.

  2. How can I nickname someone?
    Nicknames can be useful for cutting down on the amount of typing you have to do and when you see the ridiculous names some people come up with you will be glad you can nickname them. Once someone is nicknamed you can use the nickname in the same way you would use their actual name.

    The syntax is: nickname <nickname> <actual name>. For example, you could nickname 'Moswen' to 'mos' by typing: nickname mos moswen. You can display your existing nicknames by typing nickname and delete them with the dnickname command.

  3. How can I make an alias?
    Aliases are similar to nicknames, but can be used for all kinds of commands not just names. Again, aliases cut down on what you have to type and when you have been playing a while you will realise they are very useful for things you do often.

    To alias something you type alias <alias name> <whatever you want to alias it to>. So if you typed alias gc get all from corpses, you would then be able to just type gc and Nanvaent will interpret that as 'get all from corpses'.

  4. How can I put more than one command in an alias?
    The commands within an alias must be separated by a semicolon. For example, to alias a simple movement routine taking you from Nanvaent Village centre to the Addicts club, you could type: alias ad in;d;d;n.

  5. Can I put an alias in an alias?
    Yes. An existing alias will be properly interpreted within other aliases, so that an alias can be made of a series of other aliases. For example, you could make an alias called gd, which would allow you to get everything from corpses and then move to the Addicts club, type alias gd gc;ad.

  6. How can i view/edit my aliases?
    You can list your aliases by typing alias , check an existing alias by typing alias <alias name> and edit aliases using the ealias command. The ealias command will list all your aliases in a menu system and allow you to view, delete or edit them, this is useful for removing old aliases that are no longer used.

  7. How do I see what Hit points I have while I am fighting?
    There are two ways to view this kind of information when fighting, and you will have to try them and see which you prefer. Typing monitor on will turn on your monitor giving you a textual description of your health while you fight. Most players prefer the alternative method which is a bar chart of your health - it can be switched on by typing monitor bars. Monitors can be switched off by typing monitor off.

  8. How can I see what people have told me?
    There are many means of communication available in Nanvaent. Two of these allow you to review what was said. If you missed what someone told you directly with a tell you can review the last few tells by typing ltell or just lt for short.

    Channels, which are discussed later, can also be reviewed by typing chistory <channel name>, or just ch for short.

  9. Do I have to see all these room descriptions EVERY time I go through them?
    Not if you do not want to. Typing brief will mean you only receive short descriptions of the rooms you enter, this may be preferable when traveling around places you have been to before. It actually cuts down on the data which has to be sent across the network to your computer, so it is especially advisable to use brief mode when traveling across long distances. However, Creators spend a lot of time writing the descriptions for all of the rooms on Nanvaent, so when in a new area take your time to read them. Typing verbose will return you to the normal mode.
5. Guilds and Races
  1. How do I choose a Race to become?
    That is up to you. Most players chose races to fit in with their style of playing, so that they may be massive giant barbarians or brainy elf wizards. To find information about the many races available read the race box at Nanvaent immigration, this will give you an idea about which race suits you best.

  2. How do I join a Guild?
    Once you have decided what guild you want to be you will have to find its guild area. When you are in the guild room you can type join guild and you will be made a member of the guild. Things may not turn out that easy every time: if this is not your first guild you may have to leave your current guild before you are allowed to join. Remember to read the guild information by typing info in the guild room before you join... it may tell you that you may never leave, so be careful.

  3. What is the best Guild?
    If there was one best guild everyone would be playing it. Since every guild is different they all have their advantages and their disadvantages, which is what makes them interesting to play. You have to make you own mind up by deciding what criteria makes it fun to play.

  4. What is the best Race for my Guild?
    There are no definitive best races for any guild. You can always get some pointers by reading the race data, asking the guild members and typing info in your guild room.

  5. How many Guilds/Races are there?
    Currently, there are between ten and twenty guilds and a LOT of races.

  6. I joined a Guild and now it says I can't leave it, what can I do?
    Well, nothing really, except be more careful next time. Some guilds impose a variety of restrictions, so take the time to read the guild information before you join.

  7. What are all these strange names? Aslonnawhatsit etc.
    Infidel! Take not the name of holy Aslonnadh, the god of Light and Law in vain! Nor shall you speak aloud the sacred name of N'thydarak, the glorious lord of Darkness and Chaos! Neither must you speak openly of the mother goddess Gaia! In fact, it might be best if you didn't speak much about anyone with a funny name just to be on the safe side.

  8. How do I find out what stat bonuses my race has?
    A basic overview can be seen using the race change machine in Nanvaent village, but experience will be your best teacher.

  9. Why can't I join this Guild?
    Are you strong enough, or clever enough, or nice enough? Are you of the appropriate race? The knights might look askance at a halfling applicant, and wizards are likely to frown on particularly stupid apprentices. There are many rules and just as many exceptions. You would do best to ask the appropriate Guild Master...

  10. What is a Guild Master and how do I find out who mine is?
    A mediator between the Immortals and the members of the guild, the Guild Master is an experienced player chosen to represent the interests of the guild, help its members with problems they might have, and present your views and ideas to the creators. Every guild has one, and most people will be able to tell you who your Guild Master is, or simply type guildmaster and you will be told automatically. They can also be recognized by the letters (GM) after their name on the levels list. Feel free to ask your Guild Master for information and help - that's why they are there.

  11. How do we get a new Guild Master, or how can I be GM?
    Guild Masters are chosen by the members of the guild. It is done by voting for the best candidate, and you will be informed if there is an election.

    If you want to be Guild Master of your guild first ask yourself why. If you want to help the guild and other guild members with your knowledge you don't have to be Guild Master to do that, and anyone is allowed to talk to Creators about ideas. If you feel you are the best person to do this for your guild then maybe you really should be the Guild Master. Try and get some support from your fellow guild members and maybe you will be elected...

6. Skills/Stats and Advancement
  1. What do all these numbers mean?
    Your power in the game is expressed in several ways. One is your overall level, ### Someone has yet to write this.

  2. How do I change my stats?
    You can change your stats for free once you start a new character. All subsequent changes will cost you dearly...

    Stats may also be influenced in various ways by wearing, wielding, or using magical objects you will encounter in your adventures.

  3. How do I advance?
    In order to advance you will need to gather experience points (XP). This can be done in a variety of ways, but the most straightforward is killing various monsters you will encounter around the game. Bear in mind that a sliding scale is in place - a very weak character may get lots of experience for the slaying of a simple rat, dog, or orc, but an advanced one won't profit much by it. Likewise, as you advance in levels you will need more and more experience to reach the next level. An Addict player may well need hundreds of thousands, if not millions of points to proceed to the next level.

    Advancing itself is done in the guild you belong to - make use of the advance command. You may specify the subskill you want to invest your points into, as in advance fighting.points , or even say how many levels you wish to advance - advance magic to 90.

  4. What is fighting.firearms used for?
    The barbarian guild uses this skill for a specialised type of defense. If you are not a barbarian and don't plan on becoming one you needn't worry about it.

  5. I rearranged my stats, then saved, but now they don't look like what I changed them to. What happened?
    Stats are additionally influenced by several factors. The main of these are racial characteristics (it pays to check them when applying for race change), which will in effect mean that a very clever troll is still fairly stupid, or that a strong fairy still tends to be much weaker than an average ogre. In addition, there are various stat-enhancing (and reducing) pieces of equipment which you might be carrying.
7. Death and Killing
  1. It says I died, do I have to start again?
    No. Every player is granted 9 lives at the beginning, and death is common among the less experienced. When you die you become a ghost: you can still float around, talk and do all that non-bodily stuff, but you cannot hold things or fight or anything you wouldn't expect a ghost to do. So, you are wondering what do I do now... the answer is to type pray - this will take you back to Nanvaent Village. A little word of advice here: if you were killed by a player, don't be in a hurry to pray and hurry back to your corpse. Player killers often possess a low animal cunning, lurking in the vicinity to try to catch you again while you're weak and defenceless, and you will die again... and again, and again, if you're slow on the uptake. Get yourself together before you pray and think about what you are doing.

  2. It says I can only die 2 more times, what happens then?
    It means you will die completely after 2 more deaths. Completely means COMPLETELY, ie GAME OVER, MAN! You will not be able to pray or get resurrected again. If you so choose you will be able to haunt Nanvaent as a ghost...

    At this point your best choice is to use the refresh command, which will return you to level 0 and reset most things. You will keep all your aliases, nicknames and mail etc. You could also suicide your character using the suicide command, this is as bad as it sounds, it deletes everything about your character and you will no longer exist.

  3. A PLAYER killed me! Is that allowed?
    Yes, I am afraid so. This may seem unfair when you are the victim, but this is part of Nanvaent, always has been and always will be. You will find there are restrictions on killing other players and it is neither encouraged or discouraged, it is up to you. One thing that is frowned upon is when a player is killed over and over by the same people when the victim is clearly not enjoying it. For more information on Player Killing see the questions on the Book of Blood idea.

  4. How can I kill players?
    Whereas killing players may provide hours of thrilling entertainment to the some, others do not share this enjoyment. Nanvaent does not actively discourage player killing and although we do not encourage it either, we will not give you any help in doing the dirty deed. You will have to learn the tricks of the trade the hard way.

  5. An addicts second character killed me! Is that allowed?
    Yes and no. It's always a source of confusion when something like this occurs. An addict is not allowed to use his superior knowledge solely to harm and kill other players. Knowledge of the game is one of the greatest weapons on Nanvaent, so when an experienced player starts a new character they are not really on even terms with a true newbie. There are measures to combat this - you will find age and quest points can help you, so an experienced player starting a new character cannot simply advance fast and be very powerful. You will also find that there is no substitute for knowledge and experience though :-)

    So, back to the question, an addict is not allowed to use a second character for the sole purpose of killing other players or stealing from other players. This does not mean they cannot kill a player. If you think an addict is acting irresponsibly then you should report him or her and let us decide.

  6. I died and now my stats are lower than they were, is this permanent?
    No, it is just the shock of having been dead. You will be fine soon.
8. Gameplay
  1. Do I need to eat and drink?
    No, this is not a Diku type mud and you can go on forever without anything to eat or drink. However, eating and drinking will have an effect on how fast you recover after having been wounded. It might also have an effect on your ability to fight...

  2. My equipment seems to deteriorate?
    This is true, the more damage your equipment gets from wear and tear the worse it gets at doing what it should do. Your sword gets duller and duller and your armour wears out. You can either seek out someone who is able to repair your equipment - for a price, of course - or you can look for newer and possibly better equipment. It's up to you.

  3. What happens to my equipment and inventory when I log out?
    It gets stored together with your character, so that when you log back in again you carry exactly the same objects as when you logged out. Note however, that some special objects may not last very long in this shape and if you don't log in for a while they may break or disappear. Some objects don't like storage at all, and will disappear as soon as you log out. These are few and far between however.

  4. How do I see vital information like my Health and my Energy?
    The command sc will show you that. Type score for more verbose information. See also the monitor command if you want to enable your Hit Point Monitor during combat. There are help files for all three commands in the on-line help system.

  5. What, no Hit Point numbers?
    No, we feel that our graphical way of showing those numbers is accurate enough.

  6. How can I find out what someone just told me or what I just told someone?
    The command ltells, or lt for short will list the 10 last tells you either sent or received. Each one has a timestamp so you can see when it happened.

  7. Is deliberately losing your link allowed?
    No, losing your link deliberately is typically just a way of getting out of a tough situation by using means outside the scope of the mud. We have gone as far as to say that people deliberately losing their link while in combat are likely to be punished. Typically people will lose their link just before they're killed, thereby saving a life. This is automatically logged, and now and then we go through these logs looking for likely suspects. If your name shows up more than once, typically when you are low on Health and Energy, we will take action.
9. Bugs
  1. I think I have found a bug, what should I do?
    Bugs are necessarily present in all constantly developing programs, and even Nanvaent is not exempt. If you find a bug, use the bug command to log it - e g, bug it says this door is locked even after I unlock and open it. You can also tell a Creator about it if you feel it is very urgent, or use the HELPLINE channel in real emergencies. A real emergency constitutes you being stuck or unable to perform some vital part of the game. It's much better to use bug than to contact a creator as it allows us to fix things when it's best for us. It's typically much faster for a creator to fix fifty bug reports in one go than to help fifty players one by one. Note that if the bug you find is tied to a specific room, then you need to be standing in that room when you report the bug. Your location is logged along with your message and this makes it much easier for us to locate and fix the problem.

  2. What should I do when I spot a typo?
    Typos should be reported using the typo command e g, typo 'flwoer' should be 'flower' in the room descrption here. As with bugs, you should be standing in the room that has the typo when you report it. This allows us to quickly identify the file to fix. Note that this is a british mud, and our descriptions are predominantly british. This means that you should not typo words like 'colour', 'centre', or 'neighbour'.

  3. I lost all my equipment due to a bug in the game, what can I do?
    In many cases you cannot do anything, things like this happen occasionally. If you really feel you deserve to get your stuff back then you should speak to a Lord about it. Creators are not allowed to give you equipment, so do not ask them.

    Losing your equipment due to a game crash is an occupational hazard and outside our ability to fix. Therefore you will not get your lost XP or equipment back in those cases. It's considered a good idea to typesave after you pick up some good equipment.

  4. Why isn't (Insert something you expect to work) working?
    This happens very often and nearly always it is the player's fault and not a bug. There are a few things you can do before you start shouting for help; this should save you looking stupid when you realise what you have done.

    The classic mistake is when you have made an alias by mistake or forgotten an old alias which conflicts with what you are trying to do. So if you are typing get all from corpses and you are getting a strange response, type alias get, this will tell you whether you have aliased get to something stupid by mistake. A common error may be typing alias get all from corpses.. if you didn't spot the mistake in that then you have probably made it yourself a few times :-) The moral of the story is always check your aliases before asking for help when something strange appears to be happening.

    Nicknames can cause similar problems, see the next question.

    Nanvaent is an ever changing world, things change from day to day, also many things behave in a random manner. So if a monster you kill often suddenly slaughters you don't start complaining about it as it may have been changed, or it may be different every day and you were just lucky on the previous occasions.

    As a last resort report it as a bug, or talk to a creator to try and resolve the problem.

  5. Why does it say Fred isn't logged on when he is talking to me?
    There are two possible reasons for this. If the person you are talking about is a Creator they may be hidden. Creators have the ability to hide from players so they can concentrate on coding the game. They can still talk to you, but you cannot reply if you are not on their 'allow list'. See next question.

    The second reason is that you have made a mistake while nicknaming the person. You may have made a nickname called alex for someone called alexander, then a new player called alex starts playing, and when you try to talk to him Nanvaent thinks you are trying to talk to alexander. Another common error is typing the wrong thing when you create the nickname, for example, typing nickname burty b will cause you some problems. You cannot use b or burty now, as b means nothing and burty points to b. The correct usage of the nickname command is nickname b burty.

    So if Nanvaent tells you someone isnt logged on when you try to talk to them, type nickname <the name you tried to talk to> and see if you have made a mistake.

  6. What is an allow list? How do I get on one?
    Whereas the immortals tend to hide from the players in order to concentrate on coding and maintenance, they may choose to put you on their so-called allow lists. In effect, this will mean that you will be able to see the creator in question and speak to them when other players can't.

    Every creator has their own allow list, and it's useless to shout things like 'Is Corvin on? Why am I not on your allow list?!?!?' This is a privilege immortals grant to their personal friends and a deal of trust is involved. Don't make a fool of yourself demanding to be loved or trusted - it will not work.

10. Cheating
  1. What is considered cheating?
    This can be found in help cheating.

  2. I found a bug which allows me to make loads of money, am I cheating if I use it?
    Yes, bugs are found occasionally which allow people to exploit them for their personal gain. This is considered cheating. Do not think you will get away with it, you will be found and you only waste everyone's time in doing so. If you are caught cheating your character will be deleted, so why take the risk?

  3. I cannot log on to the game, it says I am banned. What can I do?
    You certainly cannot log on with that character, you will have been banned for a good reason which may or may not be given to you when you try and log on. The chances are you know that you have been cheating, so don't waste peoples' time complaining about it or asking for your character back.

    In the unlikely scenario where you really do not know what you have done wrong you can always log on as another character and ask a Lord if they can find out. If you are unlucky enough to be from a site where you cannot log on new characters (maybe it was your fault, so don't think its luck :) you can mail admin@nanvaent.org.

    Banning is not always permanent. If you find out you were only suspended for a certain period of time, don't spend that time complaining about it, it will not help matters.

    In extreme circumstances whole sites may be banned; this will usually prevent new characters to be made from that site so it shouldn't affect current players. This is a measure to stop people that find it amusing to log on numerous characters to abuse players. If your site has a new character ban and you would like a new character for serious playing then you should talk to a Lord about it.

  4. A friend of mine is cheating, should I let him?
    That is up to you. However, once your friend has been caught by the Powers that Be, it is likely that he or she will be deleted. Most cheaters are eventually caught and accomplices are severely frowned upon.
11. Harassment and other annoying things
  1. Someone is harassing me, what should I do?
    As a fact of life, it is the case that whenever strangers meet there will always be a few people that shouldn't have been there in the first place. These are the people who take great pleasure in making other people miserable and/or angry.

    When someone gets your goat in one way or another you have a multitude of options to make him/her stop, ranging from telling him to stop to making sure he stops playing Nanvaent. Note however, that Nanvaent is a place where role playing occurs. This means that it's perfectly normal to have a thief steal some of your stuff. It's also perfectly normal to have someone chase you through the woods with an axe chanting Heeeeeeere's Johnny! When role playing becomes harassment is when he targets you and keeps doing it over and over again, causing undue distress and aggravation. The borderline between the two is thin and not very easy to spot, so try to solve things between yourselves before alerting the management.

    So-called Out Of Character harassment however is another thing altogether. Sexual harassment, verbal abuse etc are jumped upon from a great height the second we hear about it. People should come to Nanvaent to have fun, not to be harassed.

    So what can you do?

    We have a very advanced consent system whereby you can deny various souls from various people. See help consent in the Nanvaent Help system. Typical use is deny <player> everything. This will make sure he can't tell you things anymore. We also have earmuffs if you want to block certain channels, shouts, souls, etc. See help earmuffs in the Nanvaent Help system.

    Most importantly, we have the harass command. This basically starts a timer, defaulting to a 10 minute countdown. When this timer runs, everything you see and do will be logged to a file in a secure place. This file can only be read or editied by High Lords and Gods, so we know that anything in that file is the actual untampered version of what you saw and did. The main reason for the harassment log is to allow the victim to gather proof about the harassment. More often than not in cases like this, it is the word of one player against the word of another player. Without solid proof like this, it's difficult for us to come up with a divine solution. With this kind of evidence, however, punishment is swift and hard. Do note that you can switch the logging on and off at any time, see help harass in the Nanvaent Help system. New logs will not overwrite older logs. Note also that you need to inform someone high up about the incident, just mailing Aragorn, Bill, Burty, Nirvan or any other High Lord or God will do.

    See also help harassment in the Nanvaent Help system.

  2. How can I ignore someone?
    Simply type deny <player> everything and you won't receive any tells or souls from that player anymore. To reverse that you can type consent <player> default or consent <player> everything. Use earmuffs to stop listening to shout messages, soul messages etc in general. Finally use channels <channelname> to stop (or start) listening to a particular channel.

  3. How and why am I punished for breaking the written and unwritten rules?
    There are some things you plain and simple do NOT do, and doing any of them will have you banned for life and possibly provoke further action. The shortlist is as follows:

    Harassing or abusing other players Out Of Characters. Sexual harassment, vocal abuse etc.

    Trying to hack or perform denial of service attacks on Nanvaent or the machine/network it runs on.

    More to come here, pquit, dest, rm, ban, suspend etc.

12. People
  1. Who are all these people?
    They are the wonderful Nanvaent players, your new friends (and enemies).

  2. Where do all these people play from?
    All over the world. Nanvaent is proud to have players from all continents (except Antarctica) but the British, Americans, and Dutch always have a strong presence.

  3. How old are the people here?
    Ask them. They might say anything from 2 to 202, but most are of college age. There are a few notable exceptions, but these venerable ancients don't like to be reminded of it :-) Some people tend to act like they're 10 though, just ignore them and they will grow bored.
13. Mail, News and Channels
  1. How do I use the Nanvaent Mail system?
    You need to find a Post Office to read or send mail in Nanvaent. In Nanvaent Village you will find the Post Office just south of the Square. When you have found the place you can type mail and you will be put into a mail program where you can read and send mail, as well as many more advanced features. If you are reading mail you should be able to just press return and it will show you any unread mail. When you have finished type q and press enter to quit the mail program.

    To send mail to someone type mail <name> from the normal Nanvaent prompt and follow the instructions. From the mail program you should just type m <name>.

    For more information on the mail program type help mail, or for quick help when using the mail program type ? at the mail prompt.

  2. How do I use the Nanvaent News/Boards system?
    As a player you need to find a bulletin board. These are usually found in Guild rooms or other general rooms.

  3. Which board should I post on?
    The relevant board. You wouldn't want to post stuff concerning wizards on the thief board, advice to starting thieves on the knight board, or general stuff concerning all players on an isolated local board read by a hopelessly lost player once every two years.

    There are many different boards and each has its own topics. Each Guild has a board for discussing Guild issues or chatting to other Guild members. Other boards include the tourist board which is used for general chatter. There is a Party board with announcements of upcoming parties, an applications board which should only be used if you are applying to become a Creator, etc. The name of the board should give you a clue.

  4. What are channels?
    Nanvaent has many different channels you can talk on. Channels provide a means of communication to groups of people regardless of their location within Nanvaent. The most commonly used channel is the chat channel, which is for general chat and gossip. Guilds also have their own channels, which is usually just the name of the Guild.

    Other channels include a newbie channel for asking questions or asking for help. There is a channel called emergency which should only be used in emergencies to contact Creators when something goes horribly wrong; do not use this channel unless you have to!

    Creators have a variety of dedicated channels you will not have access to.



  5. How do I talk on channels?
    To talk on a channel you type the channel name followed by the text you want to say. For example, chat Hello everyone!!!. This will show up on everyone's screen, providing they have the chat channel turned on. If I typed chat Hello it would show up on peoples screens as CHAT:Burty: Hello.

  6. How do I emote and soul on channels?
    You can do emotes and souls on channels too. An emote allows you to express an emotion instead of just sending a message. For example, if I typed chat@ is feeling sad it would show up on peoples screens as CHAT:Burty is feeling sad.

    Soul commands are like emotes but are preprogrammed, see the section on communication for more details. To perform soul commands over channels you need to use the : modifier. For example, if I type chat:grin aragorn it will show up on peoples screens as CHAT:Burty grins at Aragorn and on Aragorn's screen it will show up as CHAT:Burty grins at you..

  7. How do I turn off channels?
    To turn off a channel you must type channels <channel name>. To turn the channel back on you can type the same thing. For example, channels chat will turn off chat if you have it on already.

  8. How do I see what channels I can use?
    Typing channels will show you what channels you are currently listening to. To see which channels are available to you type channels all.

  9. How do I see who is listening to a channel?
    By simply typing the name of the channel on its own you will be given a list of people listening to the channel.

  10. How do I see what has just been said on a channel?
    By using the command chistory <channelname>, or simply ch <channelname>. It will give you the last 10-15 entries, properly timestamped.

  11. Why aren't foreign languages allowed on channels?
    Simply because this is an english-speaking mud where the majority of players only have english as their common language. It's unfair and annoying if a select few start using their native non-english language on public channels. This goes for other public messaging forms like shouts as well. You are likely to get kicked off if you continue doing this.

  12. Why do I get kicked off if I fill up the channels/shout with drivel?
    Most people listen to quite a few channels, and it's very annoying (especially for people who are in the middle of something important) to watch line after line of gibberish scroll by. This also goes for people that send control sequences to public channels.

  13. How can I read Mail and News offline?
    You can read your Nanvaent mail offline using most Windows or Unix mail programs. However, most only allow to be setup to read mail from one server, so you may not find this convenient. Nanvaent runs a POP3 mail server which you can connect to and download your mail. POP3 is a common protocol used by mail programs to collect mail, it does not allow you to send mail however and Nanvaent does not allow you to send mail to the internet using your nanvaent mail name.

    To find out details of how to use the Nanvaent POP3 Server, type help pop3 in the game. If your mailer is setup to check for mail every few minutes, please set this to quite a high number, as we dont want connections every 2 minutes.

    A similar service for Nanvaent's boards will be available in the near future.

  14. How do I make a signature for Mail and Boards?
    This is easy, simply make an alias called .signature in the same way you make other aliases and this will be appended to all your mail messages and posts on boards.

    For example, I typed alias .signature Burty and the bottom of my messages look like this:

     ----
     Burty
     

    The ---- is always added beforehand.

  15. How do i make an alias for a channel so it says something after my name?
    A simple form would be something like alias chat chat@ [Mr Cool]:, which would produce chats like:
     CHAT:Burty [Mr Cool]: Hello
     

    Some people seem keen on making these aliases in fancy colours. This is acceptable if they are not too long, and that you make sure the rest of the chat is in the correct colour. To do this the above alias might look like alias chat chat@ [%^RED%^Mr Cool%^RESET%^CHANNEL%^]:. Remembering that guild channels use GUILD-CHANNEL not just CHANNEL.

14. Quests
  1. What is a Quest?
    A quest is a small adventure within Nanvaent, usually involving a series of puzzles that must be solved to complete it. As a point of difference from much of your other MUD adventures quests may be most fun when done alone.

  2. Do I HAVE to do Quests?
    Yes, if you want to get on in the world of Nanvaent. It's impossible to advance and improve your skills if you don't do quests.

  3. How do I do Quests?
    Explore Nanvaent and look for them. You can get some pointers in the Nanvaent library.

  4. Why can't I talk about Quests on channels?
    Because we find this spoils the fun for those players that prefer to solve Quests without assistance. Never talk about Quests.

  5. How do I find out what Quests I can do?
    The western annex of the Nanvaent Library provides a full list of available quests. Simply type look up quests to get the list. You can also lookup individual quests by typing lookup <quest name> and you can see what quests a person has done by typing lookup <player name>.
15. Great Ideas
  1. What is a Book of Blood?
    A Book of Blood is the idea of having to specifically state that you want to kill other players and that you are willing to let yourself be killed by those players. Sign your name in the Book of Blood and you are free to kill (and be killed by) the other players that signed the book. Players that haven't signed the book cannot be killed by you and they cannot kill you, unless they too sign the book.

  2. Why doesn't Nanvaent have a Book of Blood?
    Nanvaent is a PK (Player Killer) mud, meaning that the act of one player killing another is allowed. Some muds don't allow this, and some muds are so PK that this seems to be the only thing players do on those muds. We're in-between. We like the idea of PK because it gives the players the extra adrenaline rush that fighting an NPC (Non Playing Character, or computer controlled monster) can't give you. It keeps players on their toes. But, the overall goal of Nan is not to make life miserable for the players who don't want to participate in PK so we have a whole set of restrictions in place to try to keep it from getting out of hand. We have level restrictions that keep players from attacking other players outside a certain level range. We have safe areas you can be sure of not being attacked in. We have a bounty system that gives players a bounty when they kill someone. Players with bounties on their head can be attacked by anyone, and to collect a bounty all you have to do is bring the head of the player to the sheriff's office. If you kill a certain number of players you are tagged as a serial killer and get some extra restrictions. All in all the system seems to work, but there are occasionally a couple of individuals that go out of their way to make life miserable for others by hunting and killing people as often as they can. We sometimes actively try to discourage this kind of childish behaviour, but usually we leave it up to the players themselves to punish the perpetrators.
16. Creators
  1. What is a Creator?
    A Creator is someone that has elevated from the life of a player and now spends his time expanding and enhancing Nanvaent. Everything you see and interact with on Nanvaent is made using a language called LPC. As the name indicates, it is very similar to C but with quite a few nice changes and additions to make it more usable for coding a mud. A creator's job is to use this language to build new rooms, new objects, new monsters, new quests, etc etc. Or, as it happens, brush up older areas that are starting to get a little long in the tooth. Some creators also work on other parts of the system, like guilds and races. Other more skilled creators (typically lords, high lords and gods) work on the underlying system that makes everything work.

  2. What do Creators do all the time they are logged on?
    They work with extreme dedication and frequent displays of brilliance on stunningly complex coding problems.

    Sadly a lot of the time a Creator is logged on he is actually busy doing something else, like working! So don't feel bad if they don't respond to your questions immediately.

  3. How old are these Creators?
    Many Creators are of a similar age to the players, especially as many creators were players themselves not long ago. Some Creators especially the Higher ups may be a little older, but certainly not over the hill :-) (Well I am not anyway - Burty)

  4. How many Creators are there?
    There are many Creators and over the years many have come and gone. The current count is somewhere around 90, but sadly many of them are busy with their lives to spend too much time developing Nanvaent.

  5. How do I become a Creator?
    A Nanvaent creator is a person that wants to devote some of his time to make Nanvaent a better place. This means for all intents and purposes giving up life as a player and joining the strange crew that actually help expand and enhance Nanvaent. The requirements for becoming a Trial Creator are few. You need at least one character that has made it to level 90 in the game. Some people think a level restriction on becoming a creator is strange, citing the fact that most other muds will promote you the minute you log in if you so desire. However, we feel that applicants should have a clear picture of how Nanvaent works. Not only will you then know roughly where everything is and where to look if you want to see how a certain room or monster is created, but you will also know which areas of Nanvaent are in most need of a brush-up or rewrite. You will also have a much easier time making sure your monsters and objects fit in with the rest of Nanvaent in terms of power, value, and general description.

    Another requirement is that you haven't behaved too badly in your time as a player. People known to be troublemakers, cheaters and the like are very unlikely candidates for creatorship, even if they suddenly claim to be reformed.

    When you have reached level 90 and feel you want to try your hand at being a creator all you have to do is surf to the Nanvaent website and submit your application. The application is important as it in addition to your existing "track record" on Nanvaent is the one thing a Domain Lord looks at to determine if you are worthy a chance as a creator in their Domain. Your application should contain everything you feel is relevant. Especially programming skills, prior role playing/DM experience and/or english skills. The ideal creator is a friendly english major specialising in medieval times, with spare time spent programming and role playing. :-) Not many people fit this description and we don't really expect them to. We usually give everyone a chance to prove that they can be a valuable addition to the team.

    Note that despite this, you have no RIGHT to become a creator just because you've reached level 90 or beyond. You merely have the right to apply. Nanvaent is divided into domains, and each domain has one or two Domain Lords. These lords make sure their domain creators are properly instructed and given tasks to do. A new trial creator is a lot of work for an already overworked, underpaid ($0) lord and they might not have the time to accept a new trial creator at this point in time. If you are firmly set on becoming a trial creator, however, talk to a High Lord or God and we will arrange to have some introductory information mailed to you so you can get started before you eventually get promoted.

  6. I asked a Creator a question, why did he/she ignore me?
    Creators have a lot to do, and much of it may not be apparent to you. If they are busy it's best to be patient or ask another Creator. Often a Creator is not even at his computer, or is working on something in another window, so don't think they are being rude if they appear to be ignoring you.

  7. Is that picture of Nirvan real? And does he shave his legs?
    We are afraid so.

  8. Who are Bill and Aragorn?
    Bill and Aragorn are the Gods of Nanvaent, the supreme administrative, coding, and judiciary authorities. Also known as the Management. Try not to bother them with details and above all be polite to them. Wrath of God is typically a very nasty attack spell that you do not wish to be at the receiving end of...

  9. Can Creators help me with Quests and other stuff?
    No. Don't even bother asking because they might do something nasty to you. You should only ask Creators for help if you suspect something has gone wrong. See the section on bugs.
17. Development
  1. Why isn't (Insert you favourite thing that isn't finished) finished yet?
    Nanvaent is run on a voluntary basis. We get no money, no fame, no groupies, no nothing. :-) We do this because we like it and because it's sometimes good to know that something you do is appreciated by hundreds if not thousands of others. (That feeling sometimes even manages to overshadow the few players that constantly whine about lack of new areas, bigger weapons and how totally useless the creators are for not quitting their daytime job just to please them). We spend countless hours improving Nan, just don't ask why or we might stop and have a good think about that one. Outcome might not be good. :-)

    Most of us have daytime jobs or are full time students and try our best to have a Life[TM] outside Nan. This means that the girlfriend/boyfriend sometimes wins when it's a choice between going out and sitting at home fixing up Nan. Creators have even been known to do their university assignments instead of finishing off that new area tonight. Shocking I know, but at least it allows them to code for Nan the next semester as well instead of being kicked out of the university (and losing their Internet access). In short, we're doing this at our own pace. Add to that the nasty habit creators have of leaving Nan and getting a Life[TM] just as they're starting to become skilled enough to do serious improvements to the game and you might see why Things Take Time[TM].

    The explanation above also includes new guilds, new commands, new guild objects etc etc.

  2. How can I find out what is being developed?
    Tricky. If we give running reports then the number of players getting impatient and wanting to know when it's finally going into the game will increase dramatically and we'll spend most of our time fending off the masses instead of implementing/ improving something. Some changes you can typically get the latest information on by reading the messages on the various bulletin boards. New wizard spells are discussed on the wizard board available in the appropriate guild room, etc.

  3. How can I help with the development of Nanvaent?
    There are a few ways, some easier than others. Here is a quick list:
    1. Reporting bugs, typos, loopholes etc. Use the appropriate command (bug, typo, idea, etc). If you find a particularly nasty bug that e.g. could be abused to get insane amounts of experience points then contact a Lord (or higher) as soon as you can. And don't let the fact that noone seem to fix the typos you report deter you, we will get to them sooner or later.
    2. Help other players. This keeps the players off the creators' backs and allows them to spend more time improving things and less time telling players that they can't expect to have command X working as normal when they just aliased X to something completely different.
    3. Reach level 90 (a prerequisite) and apply to become a creator. We need creators. Preferably someone with a good grasp of the English language, good imaginations, plenty of spare time and/or good coding skills. All of the above would be best, but we'll give most people a go. Btw, people who cheat or make a nuisance of themselves have an infinitely smaller chance of being accepted as a trial creator than those who don't, so walking the straight and narrow might be a good idea if your ambitions include becoming a creator.
    4. Donating a small (or large) sum of money so we can get faster, better, bigger hardware to run Nanvaent.
18. Colour and Terminal settings
  1. How do I enable colour in Nanvaent?
    To be able to see colour on your screen, firstly you must be sure that your computer and the application you are using to connect to Nanvaent (ie. your telnet application or MUD client) can support colour. Most good MUD clients can handle colour, and if you are using a telnet application or telnet from a UNIX terminal of some kind you may have to consult documentation or ask someone at your organisation if they can help.

    Once you are satisfied that you should be able to see colour you have to tell Nanvaent that you want to see colour. This can be done with the term <type> command. Typing term on its own will give you a list of available terminal settings and tell you your current terminal type. The ones which support colour are 'ansi' and 'xterm' they differ slightly in the way they support background colours, you will have to test which is better for you. So typically you will simply have to type term ansi to enable colour on your screen.

  2. How do I set colours for channels and tells etc?
    Nanvaent allows you to set colours for different parts of the game. This is done using the colours command. Typing colours on its own will show you your current colour settings. The defaults will look something like this:

     exits           : green     ( default - green )
     guild-channel   : magenta   ( default - magenta )
     soul            : none      ( default - none )
     say             : cyan      ( default - cyan )
     shout           : none      ( default - none )
     tell            : red       ( default - red )
     combat          : none      ( default - none )
     inform-channel  : bold      ( default - bold )
     channel         : cyan      ( default - cyan )
     

    To change your colour settings you use the colours command by passing generally two arguments in the form colours <name> <colour> for example colours tell cyan. The colour argument can be the name of a colour, none or default. The name argument should be one of the setable names such as exits or tell, the full list is given when you type colours on its own.

    The name argument can also be the name of a colour. For example, it is valid to type colours red blue. This would for most people be a silly thing to do, but in some cases it may be useful, such as if red did not show up well on your background, or maybe if you were colour blind, you could tailor the colours to suit you better.

    Not all terminals support all colours, you can find out what all the colours look like on your screen by typing colours test.

  3. How do I put colour into my own commands?
    It is possible to type colour codes into what you say, tell, channels or many other commands. The use of colour can be annoying to some people so please do not overuse colours, especially on public channels.

    To say something in colour you have to put a colour code in what you type. A colour code looks something like %^RED%^ so if you wanted to say hello in red you would type say %^RED%^Hello%^RESET%^. You will noice the RESET code at the end, it is best to do this otherwise on some terminals the next line will also be in red. All colour codes consist of the characters %^ followed by the name of a colour (always in uppercase) and another %^ code. It is possible to use the symbolic colours names such as tell and exits, but this wouldn't be that useful.

    A full list of colours can be seen with the colours test command.

  4. How do I set the size of my screen?
    Nanvaent will try to figure out the size of your screen for you; however, this will not always work, and has to do with the client application you are using. If Nanvaent is not getting this correct and things are going off the end of your screen or wrapping too early you can disable the autodetect feature by typing screendetect off.

    To set the size yourself you can use the rows <number> and cols <number> commands to set these.

  5. My terminal type keeps changing when I log on, what is happening?
    Nanvaent tries to figure out your terminal type when you log on. This can be a useful feature if you log on from different places regularly. If, however, Nanvaent gets this wrong and keeps setting your terminal type incorrectly you can disable this feature by typing termdetect off.

  6. I am using TinyFugue and it keeps wrapping lines one character before the end of the screen, what should I do?
    Those of you using TinyFugue as a client will probably have noticed its annoying habit to wrap lines at one character before the actual end of the line. This results in lines containing either one word or one char. This can be fixed by putting the following in your .tfrc file:
     /def -hresize dummyname = /set wrapsize=$[columns()]
     /eval /set wrapsize=$[columns()]
     
19. Miscellaneous
  1. How can I do something automatically when I log on?
    If you make an alias called login then the contents of this alias will be executed automatically when you log on. Please do not abuse this feature by shouting or chatting things when you log on.

  2. It tells me I am passed out and can't do anything, so what do I do?
    Sit back and relax. You are "unconscious" in game terms, typically by getting a halfbrick in a sock to the back of the head or drinking the wrong potion. It will clear up reasonably quickly. This is also a favourite way for the management to deal with obnoxious characters. If you violate the rules of Nan, e.g. spamming channels, swearing on public channels, harassing people etc etc, then you might find yourself passed out for a LONG time. Or banned for a LONG time. Or deleted. Or ...

  3. I was killing a monster and someone else came in, killed it and took the gear, is that allowed?
    Sure. As in everything else, early bird gets the worm. Most people are reasonably friendly though, so just ask them and you're likely to get at least some of the loot back. I'm sure some people have triggers in their clients that automatically gets everything from every corpse in a room they enter so they might not even notice it's your kill.

  4. Can I get married on Nanvaent?
    Yes you can, go talk to the priest the village church. Note that the village divorce lawyer takes a hefty fee for reversing the process.

  5. Can I get divorced on Nanvaent?
    Yes you can, go talk to the village divorce lawyer. As most lawyers he's very expensive...

  6. Can we have children?
    Not for the time being. And I suppose, not for the foreseeable future either. Too much hassle with kids. :-) If anyone wants to code a complete system for babies let us know and we will consider it. :-)

  7. I married this girl and later found out she was really a guy, what should I do?
    Considering the circumstances and what your mates will say when they find out it might be best to cough up some money and go see the village divorce lawyer. Or not, if both of you are still happy with the arrangement.

  8. Why is it saying 'Queued commands'?
    To avoid people grinding the system to a halt, there is a limit on how many commands you are allowed to perform each heartbeat (i.e. every 2 seconds). If you type in more than 6 commands then the remaining commands will be queued up for later execution. Now, 6 commands every 2 seconds is quite a lot but people with clients and/or aliases can easily send a LOT more than this.

    A side-effect of the fact that the remaining commands will be executed on the next heartbeat is that if you don't have a heartbeat then you will not be able to execute any commands at all. To restart your heartbeat when it has stopped just type 'restart'. No heartbeat doesn't happen very often, it is the result of a game bug happening _while_ your heartbeat was executed. Instead of the same error possibly happening again and again the game will simply switch off your heartbeat (and give you a message) so the problem can be fixed.

    One final thing that might prevent your commands going through immediately is when the game has too much to do. This happens occasionally. :-)

  9. How can I meet people from Nanvaent in real life?
    This depends entirely on where you live. Most of our regulars come from the UK, simply because Nan is located in London, England and if you play from far away then netlag might severely hamper your playability. MUD playing can sometimes be fast paced, especially in combat. People connecting from far away or over lousy links can sometimes have problems keeping up with the pace. Because of this, the infamous Nanvaent Parties mostly happen in the UK. There is no organisation or plan for these parties - they just happen when someone takes it upon himself/herself to arrange one. Usually there is one every 2-3 months, sometimes more frequently. If you hang out on Nan, read the party board and listen to a few channels then you'll get word of the next one pretty quickly. The parties themselves seem to mostly consist of getting together for a weekend and being utterly smashed the whole time. I blame this on the fact that the majority of our players are students. :-) Some parties have actually been known to be more than just a night(or four) on the town, with BBQs, excursions etc but don't expect too much. :-) If someone wants to try to do better, let us know and we'll arrange webspace on the Nan server.

    (Note that the Notts party had a 4-way Sega Rally, live bands and even someone that swallowed goldfish and lightbulbs -Ed)

  10. Do I have to 'roleplay' a character?
    Nanvaent is not a diehard role playing mud, and we're probably closer to the opposite side of the scale. We have a number of facilities that promote a more social way of having fun. We have numerous channels available either to everyone or a certain group of players (fighters, clerics etc), you can 'tell' things to another player across the mud if (s)he allows you to and bulletin boards are available across the mud if you want to post messages. Most of these conversations are done OOC (Out Of Character, meaning they do it as themselves not as the type they're supposed roleplaying). Having said all that, there is plenty of room to roleplay and most people manage a good combination where they do their actual playing (running around, exploring, killing, meeting other characters etc) IC (In Character) while at the same time chat on channels etc OOC.

  11. Will Nanvaent give me reimbursements if i fail my degree or lose my job, or my wife/girlfriend?
    Alas, no. Some MUDs are VERY addictive, and Nanvaent is one of them. Beware of the "just one more level" syndrome. :-)

  12. Another player told me to type 'kill his_name', should I do it?
    This is typically a bad idea. In Nanvaent we have level restrictions that in most cases will prevent a high level player from attacking low level players. There are exceptions to the rule regarding players with bounties and serial killers (and those loopholes that players are so good at finding :-). There is no restriction upwards however, so some immature high level players will try to trick you into attacking them so they can kill you. Once a fight is in progress, there are no checks in place to save you from premature death...

  13. What are Domains and do I need to know?
    The realm of Nanvaent is physically divided into several Domains, each run by one or two Domain Lords. The current domains are Coast, Mhaolain, Mountain, North, Valley and West. There are also a few domains with no geographical attachment, like Guilds and Games. The reason for having domains is basically to break the mud into administrative managable parts. It has nothing to do with playing the game and players should consider Nanvaent as being one single area. If you know your way around Nanvaent, however, you are very likely to discover where one domain starts and the next starts, especially keeping the domain names in mind. This may become important if you apply for creatorship, as it is perfectly valid to ask to be promoted into a specific domain. Whether your wish can be granted is another thing.

  14. Can I have more than one character?
    Nanvaent is a fairly easy mud, and it does not take too long to reach Addict (level 100). Because of this, we allow people to have more than one character so that they may play Nanvaent in various ways. Diehard Nanvaent fans have played every guild to the top, and then some. But the important thing is that your characters may not interact with each other in any shape, form or fashion. Nor can they be logged in at the same time. Both actions constitute cheating, and will be dealt with accordingly. See help cheating for more information on cheating. Basically it boils down to the fact that you are not allowed to use knowledge gained by one character to further another character. A few examples to make things crystal clear:

    You are not allowed to drop stuff, quit and bring on another character to pick the stuff up. This also means you may not play about with one character until a suitable victim logs on and then quickly log out and bring on a suitable Player Killer character which just happens to be in range of the victim. Unfortunately enough, this is exactly what some naughty individuals keep doing.

  15. What is LAG and how do I get rid of it?
    LAG is the common name for everything that slows down your Nanvaent playing experience. The most common form is caused by the network between you and the computer nanvaent runs on, typically called netlag. The machine is located in London, England and usually the further away you are from that location the slower it will be for you. That's the primary reason we have more players from Britain and West Europe than anywhere else in the world.

    Another form of lag occurs when the mud has been running for a long time without a reboot. At some point the mud starts using more than the available memory and we start swapping to disk. Depending on how busy we are, this state is typically reached after 4-8 days uptime.

    Another cause for lag are stupid players who create an alias that call twenty aliases that each in turn call twenty new aliases that ... This quickly adds up to a few hundred thousand commands done each time they execute the alias and is likely to grind the mud to a halt. When we catch the idiots that do this, we typically delete them...

  16. How do I keep up to date with the latest Nanvaent news?
    Be sure to browse the information you get each time you log in, it sometimes contains vital information. You can also read this information at any time by using the command news. In addition to this, the bulletin board in the Tourist Office sometimes have useful postings.

  17. How do I get more information about a given player?
    The command finger player_name will show you some information about a fellow player. Some people do not like the idea of other people knowing who they are so take the information you find with a pinch of salt - it might be fake. Other than that, the best way to go about getting more information about a player is to actually talk to them. Usually works well.

  18. How do I edit my own finger information?
    By using the command chfn and answer the questions you then get.

  19. How long are characters kept before they are wiped?
    Generally, we clean out the old unused players once or twice a year. This is primarily done to allow new players to reuse all the old names that are taken by long gone players. The players we remove have typically been away for more than 6 months, normally closer to a year. However, old players with no XP (Experience Points) are given a much shorter time. This because they're typically the result of people logging in, not liking what they saw and immediately logging out never to set foot on Nanvaent again, and it only takes you 10 seconds to create a similar character should you need it again.

  20. What do all the abbrevations and acronyms people use mean?
    People think up the most intricate abbrevations to avoid having to type the extra letters it takes to spell it out. Some of these acronyms and abbrevations have made it into the daily life on Nanvaent. Here are a few to get you going.
    afaik
    As Far As I Know

    afk
    Away From Keyboard

    asap
    As Soon As Possible

    b4
    Before

    bbl
    Be Back Later

    bf
    Boyfriend

    brb
    Be Right Back

    btl
    Better Than Life, not to be confused with a BLT :-)

    cu
    See You

    fyi
    For Your Information

    gf
    Girlfriend

    ic
    In Character, meaning someone is currently role playing. Also, I See.

    iirc
    If I Recall correctly

    imho
    In My Humble Opinion. Derivatives include IMO, IMVHO (very) and IMNSHO (not so).

    irl
    In Real Life, i.e. outside the mud.

    lag
    Not an acronym, but denotes the fact that the network (or the machine running the mud) might be overloaded and cause your connection to slow down. When things start to slow down, you will see lots of people shouting "LAG!"...

    lol
    Laugh Out Loud

    otoh
    On The Other Hand

    ooc
    Out Of Character, meaning someone is NOT currently role playing but acts as himself.

    rotfl
    Roll On The Floor Laughing

    rtfm
    Read The F***ing Manual

    snafu
    Situation Normal, All F***ed Up

    so
    Significant Other (boyfriend, girlfriend, husband, wife). Can also mean Sod Off.

    tanstaafl
    There Ain't No Such Thing As A Free Lunch

    ttfn
    Ta-Ta For Now, i.e. Goodbye

    ymmv
    Your Mileage May Vary, i.e. it might not work as well for you as it did for me.

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