Nanvaent: Explore and Discover (tm)Play Nanvaent Now!
* Home Help New Players Domains Guilds Races History People Guestbook Links * Creators only! *
*
* Barbarian Guild Bard Guild Cleric Guild Elemental Guild Fighter Guild Forester Guild Knight Guild Monk Guild Necromancer Guild N'thydarak Guild Thief Guild Wizard Guild Wolf Guild * *
*

*
*
Guildmaster

Inshort
*

*
Useful info

Races/guild compatibility chart
Past guildmasters
A note about Elections
Further guild info
*
* Foresters

Click here to read the Forester noticeboard.

General Information:
As the name suggests, foresters are roaming woodsmen, survivalists and to some extent priests of the Goddess of Nature and Balance, Gaia.

You will be able to summon animals to aid you in combat, and indeed it isn't wise to attempt fight with something without one. At first you can call only rabbits, but as you gain more experience you will learn how to call forth owls, swarms of bats and eventually even tigers and giant spiders!

Highly skilled foresters can create their own weapons in a smithy. These are semi-magical weapons that boost the ability of the maker while dealing massive damage to a foe. The price for the materials are high, but the result is weapons that even the toughest enemies will quickly learn to fear.

Once you have bought a few simple materials, you can build cunning traps to confuse and injure your opponents. Only you will be able to see these traps, and others who blunder into them suffer the consequences. Hone your trap building skills in making mousetraps and later you will be able to set snares, dig pits, and set up rope traps. Beware though, as you can easily stumble into the traps of another forester by accident.

A unique ability of journeymen foresters is that we can collect wood and build warming fires for others to rest by. The warmth of a fire will help both yourself and others heal faster, as well as recover from tiredness quicker. If you're in a really bad way you can sleep by a fire to recover even quicker. Another ability you will gain as your skill grows is the ability to identify healing herbs in outdoor areas. Most of the herbs you find will simply heal wounds, but in certain special places you may find unique plants that are able to cure certain diseases.

Before you go rushing into combat, remember two things. First, as a follower of Gaia, you must focus on the balance of your actions. Try to remain neutral, killing both good and evil things in the world, else you may find that you fall from favour with Gaia. Reparations may be made by praying at an altar. Gaia loves to hear prayers, so if you are injured or just want to feel close to Her, pray. Powerful foresters are entrusted with the tears of Gaia, expensive jewels that can be used to construct altars outside the guild.

Although we are sometimes associated with thieves, don't think for a second that we like to use their underhand antisocial trickery for our personal gain in the same way that they do. In fact, foresters are generally renowned for being the most charming and helpful people you can meet (and of course modest too). We do share many of the thieves less criminal abilities, for example we can sneak quietly and unnoticed through the woodlands and hide ourselves away from prying eyes.

Skills you would do well to advance include:
  • other.swimming
  • other.climbing
  • fighting.combat.blunt
  • fighting.combat.sharp
  • faith.prayers.misc
Races available to a Forester:
*
*
Commands

Abandon Practice
Build Pray
Bundle Prayers
Call Recite
Chop Release
Creep Rest
Fire Sanctify
Forge Sneak
Gather Thump
Gaze Torch
Hide Wood
Pigeon
*
*
*
 
   Questions? Contact us at webmaster@nanvaent.org   Copyright© Nanvaent 1992-2022 The Custodians of Nanvaent   
*