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* Thieves

Click here to read the Thief noticeboard.

General Information:
The thieves' guild is widely recognised as the centre of excellence for organised crime. Under the "expert" tutorial of Vinny and his brothers you will learn the ways of skulduggery, trickery and underhand dealing. Thieves are not generally noted for their charisma, and you may find that you have many new enemies.

Despite these disadvantages you will reap great rewards. Thieves are one of the richest guilds in Nanvaent due to their uncanny ability of relieving people of their belongings. If you are in for a life of danger and excitement then this is the guild for you.

Being a thief means you are always in danger of being killed by the paranoid. Of course, they have to find you first. Since your first aim will be to become an expert at skulking in the shadows, this will give you many opportunities to offer your dagger as a way of "burying the hatchet", so to speak.

For some reason thieves are not regarded as trustworthy people. Even with your higher than average strength you will not be able to compete with other guilds in direct combat. Like that matters, since as they wander around trying to find you, you'll be sneaking behind them with your trusty hammer always willing to help them take their weight off their feet.

Being a Thief means you are always in danger of being killed by paranoid players. Thieves are not regarded as trustworthy people. You will not be able to compete with the other guilds in direct combat, however you will learn specialised covert skills. The ability to backstab and get a surprise attack on your victim, to mug and loot equipment from unconscious victims. To be able to break kneecaps and hamstring victims so they cannotrun away successfully. To stick a piano wire around their neck and choke them to death. To threaten them and steal their money. All these are the ways of a thief. It's a life of crime but in any society it is needed.

Recommended stats:
Good strength, High dex, Good int and Good con.

Skills you do well to advance are:
  • fighting.combat.blunt.two-handed
  • fighting.combat.sharp
  • fighting.dodging
  • fighting.points
  • other.points
  • other.covert
  • other.covert.stealth
  • other.covert.hiding
  • other.covert.stealing
Races available to a Thief:
Any
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Commands

Backstab Loot
Creep Mug
Fence Slice
Garotte Sneak
Gaze Spoils
Hamstring Steal
Hide Victims
Kneecap
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