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Legend:
Definition
Field Listing
Background:
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Nanvaent, one of the dominant tartan-norse nations of the early virtual century, played a leading role in developing LPC and in advancing the cause of the Internet amongst British university students. With a history tying it firmly to the early Vaxx machines, the Strathclyde university and the world of the Disc, Nanvaent has come screaming into the Internet century upon a fast, London-based backbone. Despite its early empires, the Nanvaentians have begun to slumber, entering a quiet state of rumination and self-focus, as the people of Nanvaent go out as missionaries to the world at large, taking with them a way that is not Aber, not Vaxx, and definitely not Tiny.
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Map references:
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Easynet offices, London, having moved from Scotland in previous years.
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Area:
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total: 1 cu m
land: 1 cu m
water: 0 cu m
note: The physical dimensions of Nanvaent are restricted to a cubic metre of computer hardware, but the size in potentia is limited only by the minds of the population.
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Area - comparative:
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Impossible to compare.
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Land boundaries:
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The land boundaries of Nanvaent are primarily the unmapped west, northwest and south. Beyond these boundaries are unknown parts of Nanvaent, blocked by the existence of unpassable terrain.
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Coastline:
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it's on the map
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Maritime claims:
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a variety of situations exist. The Coast domain claim the eastern sea, while the North continues to fail to utilise their Northern coast. The arid Western domain have an open reward to anyone finding water in the West.
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Climate:
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an arid west, deciduous centre, tropical south and pleasant east.
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Terrain:
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the greatest ocean depth is believed to exist in the eastern ocean. Sub-marine activity in Nanvaent has been absent due to the low technological level of the Nanvaentian culture.
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Elevation extremes:
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lowest point: the depths of the Drow City.
note: the Drow are close-mouthed about the true depth of the Drow city, and whether it is above or below water-level.
highest point: Mount Aragorn
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Natural resources:
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Nanvaent has vast natural resources in terms of dutch serial killers, apathetic creators and gullible newbies.
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Land use:
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arable land: 5.05 %
killing fields: 57.95%
other: 37% (1998 est.)
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Irrigated land:
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does blood count?
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Natural hazards:
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avalanches and meteors from the sky have frequently been known to occur with no warning. Occasionally catastrophic 'rebooting' occurs, but is soon forgotten.
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Environment - current issues:
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large areas in need of recoding, rejuvenation and removal.
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Geography - note:
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Nanvaent is now thought to be a decade and a half old. Some religions claim a proto-nanvaent existed before this point and may be as much as twenty years old. Recent discoveries of ancient relics such as Mav, have suggested there may be truth to these beliefs.
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Population:
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2000 (July 2002 est.)
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Age structure:
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0-14 years: 5.2% (male 78; female 26)
15-64 years: 94.7% (male 1800; female 94)
65 years and over: 0.1% (male 1; female 1) (2002 est.)
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Population growth rate:
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1.23% (2002 est.)
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Birth rate:
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0 births/1,000 population (2002 est.)
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Death rate:
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3,000 deaths/1,000 population (2002 est.)
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Sex ratio:
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at birth: 1.00 male(s)/female
under 15 years: 5.05 male(s)/female
15-64 years: 99.00 male(s)/female
65 years and over: 0.89 male(s)/female
total population: 98.01 male(s)/female (2002 est.)
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Infant mortality rate:
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1,000,000 deaths/1,000 live births (2002 est.) [wuzzie/goblin infants]
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Life expectancy at birth:
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total population: 1 week
player: 3 months (2002 est.)
npc: 5 minutes
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Total fertility rate:
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0.0 children born/woman (2002 est.) [Don't be silly, women don't create players or npcs]
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HIV/AIDS - adult prevalence rate:
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NA% [It would be rude to ask. Many newbies ask for aid. ]
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HIV/AIDS - people living with HIV/AIDS:
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NA [Many newbies don't live long if they don't learn not to ask for aid at level 11]
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HIV/AIDS - deaths:
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NA [Bloody high. Newbies are always dying. ]
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Religions:
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Nthydarak 12% (practicing 3%), Aslonnadh 33% (practicing 21%), Gaea 45% (practicing 22%), non-religious 10% [they know they're Gods].
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Languages:
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English 87%, Ur-English 12%, Not-even-Ur-English 1% [Kisan].
note: percents are for "first language" speakers only. Many others claim to speak Dutch, Scottish, Norwegian, Russian.
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Literacy:
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definition: age 15 and over can read and write and mud with basic telnet
total population: 77%
male: 70%
female: 85% (1995 est.)
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Economy - overview:
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The Nanvaentian economy depends on the frequent killing of npcs, fencing of stolen goods and rebooting of the world to avoid over-filling of the shops.
It is built upon the Platinum standard, which has proved to be a durable, though unstable financial system. The rise in bank crime over the recent years has lead to a lack of confidence in the safety of the Platinum standard.
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GDP:
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GWP (gross world product) - purchasing power parity - MAXINT platinum (2001 est.)
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GDP - real growth rate:
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202% (2001 est.)
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GDP - per capita:
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purchasing power parity - MAXINT/2000 (2001 est.)
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GDP - composition by sector:
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agriculture: 4%
thievery: 32%
murder: 64% (2001 est.)
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Household income or consumption by percentage share:
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lowest 10%: NA%
highest 10%: NA%
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Inflation rate (consumer prices):
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entirely dependant on when Andrew last 'played' with the economy code. It can vary between -100% and 1000%, though usually stays around 5%.
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Labor force:
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Nanvaent? Work?
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Labor force - by occupation:
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agriculture 9i%, industry -4%, services NaN%
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Unemployment rate:
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70%
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Industries:
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Mudlib coding, area creation, murder, trickery, thieving, newbie-baiting, and that's just the Immortals.
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Industrial production growth rate:
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6% (2000 est.)
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Electricity - production by source:
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hope: 1%
wall-socket: 96%
ups: 2%
other: NA%
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Exports:
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many people leave Nanvaent with something. A lack of a true customs office means they get away with it too.
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Exports - commodities:
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failed degrees, british husbands to american women
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Exports - partners:
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4 marriages and counting [Chrisy makes it five? or was he four?]
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Imports:
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has anyone been fool enough to move to the UK over Nanvaent?
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Imports - commodities:
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Electrons
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Imports - partners:
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prospective partners are usually too clever to enter the UK
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Debt - external:
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immense. They're all students.
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Economic aid - recipient:
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not enough. Student loans and grants. Mortgages.
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This page was last updated on 19 March 2003
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