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Guildmaster

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Useful info

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* Barbarians

Click here to read the Barbarian noticeboard.

The Barbarian Guild is a subguild of the Fighters' Guild.

You may join between levels 30 and 50 (in fighting), if you're either a human, troll, giant, orc or ogre.

Barbarians specialise in combat using bare hands or some of the largest, heaviest and most deadly weapons in the game, or both!!! Barbarians cannot double-wield, unlike mainstream fighters and also cannot wear metal armour. You will be able to kill things very quickly but you take lots more damage and lose guild points very quickly. Hence the major feature is the berserk rage which members are able to throw at random.

General Information:
The guild commands available allow you to mercy out an opponent, protect companions, judge the usefulness of weapons and armour, and even to repair equipment. Specific to barbarians is the ability to rip out a victim's heart and drink the blood, adorn your body with warpaint, mutilate items beyond recognition, throw a berserkers' rage to inflict (but also receive) massive damage, boot, thump, headbutt, use a sword to hack, issue a warcry to terrify opponents, use an axe to cleave, pound, rush, start a brawl and even hurl opponents which is particularly effective against multiple target situations. Barbarians have a minor defensive mode called 'parry' but it's not particularly effective. They do have the ability, however, to consume vast quantities of alcohol and sober up more quickly than any other guild.

There are 6 barbarian camps for the guild, scattered across the world. The main one is the Erhine Encampment (northwest of Alexandria), but you'll find the others in southwest Draemar Wood, Dragonblood Isle, the Orient, in the forests south of Shamaroth, and near an Ogre town. Camps are where barbarians advance most of their skills, read notices, post their own, or simply buy new weapons to use in combat!

Recommended stats:
Very high strength, reasonable constitution, and either reasonable dexterity with reasonable intelligence (to use sharp weapons) or high dexterity at the expense of intelligence (to use blunt weapons). However, low wisdom may make you vulnerable to clerics using hold prayers and low intelligence may make you vulnerable to wizards using hold spells (players and npcs alike)..

Skills you would do well to advance include:
  • fighting.combat.unarmed
  • fighting.combat.blunt (and blunt.twohanded)
  • fighting.combat.sharp (and sharp.twohanded)
  • fighting.combat.special
  • fighting.dodging
  • fighting.firearms
  • fighting.points
  • other.smithing
Races available to a Barbarian:
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Commands

Attack Judge
Berserk Mutilate
Boot Paint
Brawl Pound
Butt Rip
Clean Rush
Cleave Thump
Hack Warcry
Hurl
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