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Useful Info
The changes page shows the latest modifications to the game.
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Nanvaent FAQ
This FAQ is also available in short sections and a tar for download. Please mail all questions to faq@nanvaent.org
1. General Information
- What is Nanvaent?
Nanvaent is a MUD, which is short for either Multi-User Dungeon or
Multi-User Dimension depending on whom you speak to. In short, it is
a text based multi-user adventure game played over the net. If that
explanation makes no sense to you then you have been spending too
much time outdoors, tie yourself to the chair for a while, connect
to Nanvaent and prepare to be hooked...
Nanvaent is an LPmud, running a very recent version of the MudOS driver.
- Where is Nanvaent?
Nanvaent is located on a server in London, England.
In the beginning it was
running at the University of Strathclyde in Glasgow, where all
past and current gods once graduated. But a few years ago games
really fell out of fashion there and we had to move.
Nanvaent then moved
to the Multimedia Comms group at the University of
Glasgow, running on a Sun Sparc 10 they graciously allowed
us part use in. One of the main reasons for picking the University of
Glasgow was that one of the gods went on to work there. He then moved on to
work for another company and even though we didn't have to move,
we did. Mainly to insure at least one highlord/god had physical access
to the machine in case of emergency.
In 1998 the time was then right to have
a fundraiser and buy our very own machine. So we did, and it was a
success. We then relocated to one of the largest ISPs in the UK, where
one of the highlords just happened to be the head system administrator...
And that's where we are still located today.
- How long has Nanvaent been around?
This is a tricky question, partially because it's been around since
the dawn of time (allegedly) and because there are disputes around
what exactly Nanvaent is with respect to its heritage.
The mud named Nanvaent was an LPmud originally started by Anjou
sometime mid to late 1989. Life was tough in those days and we
occasionally had to get help from Lars Pensjų himself to
get things going. Anjou was quickly joined by Aragorn,
who at that time ran an Abermud with no name, and Edacom. Shortly
after that we were also joined by Bill, who at that time ran a
mud called Vaxmud (where all the characters mentioned above
played). This mud had been around forever, i.e. more or less from the
time of the first recorded muds (MUD, MUDII). We quickly realised
the potential of the LPmud system and converted some of Vaxmud (and
its players :-) to Nanvaent. So we can trace our roots back into the
white coat operators age, and the jury is still out regarding the
exact starting date (or even year). This uncertainty is fast becoming
a problem: Did we miss our own 20 year anniversary or not!
- Is Nanvaent the best MUD to play?
Nine out of ten mud wrestlers prefer Nanvaent, the tenth was out playing
golf when we did the survey. However, it may not be your cup of tea at all.
The best thing you can do if you're undecided is to log on and check it
out for yourself. You may want to quickly go through the rest of the FAQ
first, as it gives a reasonably good impression on what kind of mud we
are (and aren't).
- What does Nanvaent run on?
As of March 2004, Nanvaent runs on an AMD Athlon 2800XP based machine with
1GB of RAM and 2x ATA/100 128GB drives which are mirrored.
The operating system in use is FreeBSD, and we use things like
Apache httpd, MySQL and so on.
- Where does the name Nanvaent come from?
The name is an acronym invented by Anjou a long long time ago. But
we're not telling you what it means. ;-)
- Does it cost money to play?
Short answer: No.
Longer answer: It obviously costs somebody money to host the game, give
it Internet access, and to pay for the hardware it runs on. For the
most part, this is covered by the generosity of a few individuals who
run the game.
However, you can help cover these costs by visiting
http://www.nanvaent.org/fund/
and making a donation - but this is entirely voluntary.
2. MUDs in General
- What is a MUD?
The mud definition from the Jargon book:
MUD /muhd/ n.
[acronym, Multi-User Dungeon; alt. Multi-User
Dimension] 1. A class of virtual reality experiments
accessible via the Internet. These are real-time chat forums with
structure; they have multiple `locations' like an adventure
game, and may include combat, traps, puzzles, magic, a simple
economic system, and the capability for characters to build more
structure onto the database that represents the existing world.
2. vi. To play a MUD. The acronym MUD is often lowercased and/or
verbed; thus, one may speak of `going mudding', etc.
Historically, MUDs (and their more recent progeny with names of MU-
form) derive from a hack by Richard Bartle and Roy Trubshaw on the
University of Essex's DEC-10 in the early 1980s; descendants of
that game still exist today and are sometimes generically called
BartleMUDs. There is a widespread myth (repeated,
unfortunately, by earlier versions of this lexicon) that the name
MUD was trademarked to the commercial MUD run by Bartle on British
Telecom (the motto: "You haven't *lived* 'til you've
*died* on MUD!"); however, this is false -- Richard Bartle
explicitly placed `MUD' in PD in 1985. BT was upset at this, as
they had already printed trademark claims on some maps and posters,
which were released and created the myth.
Students on the European academic networks quickly improved on the
MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD).
Many of these had associated bulletin-board systems for social
interaction. Because these had an image as `research' they
often survived administrative hostility to BBSs in general. This,
together with the fact that USENET feeds have been spotty and
difficult to get in the U.K., made the MUDs major foci of hackish
social interaction there.
AberMUD and other variants crossed the Atlantic around 1988 and
quickly gained popularity in the U.S.; they became nuclei for large
hacker communities with only loose ties to traditional hackerdom
(some observers see parallels with the growth of USENET in the
early 1980s). The second wave of MUDs (TinyMUD and variants)
tended to emphasize social interaction, puzzles, and cooperative
world-building as opposed to combat and competition. In 1991, over
50% of MUD sites are of a third major variety, LPMUD, which
synthesizes the combat/puzzle aspects of AberMUD and older systems
with the extensibility of TinyMud. The trend toward greater
programmability and flexibility will doubtless continue.
The state of the art in MUD design is still moving very rapidly,
with new simulation designs appearing (seemingly) every month.
There is now (early 1991) a move afoot to deprecate the term
MUD itself, as newer designs exhibit an exploding variety of
names corresponding to the different simulation styles being
explored.
- How do I connect to a MUD?
Muds are text based, so no extra software is needed to connect
if you have an ordinary telnet client. There are some graphical
muds out there, but they're either of the Pay Through The Nose[TM]
variety or the graphics are absolutely appalling. Empirical
data show that although quite a few people can write a decent
description of something, only one in ten thousand can do a good
job of reproducing it graphically. Most muds are text based
for that simple reason. The others either look abysmal or are being
run by a major games company with lots of money.
Telnet is also the program/protocol you normally use to "log in"
to a remote machine. When you telnet to a remote machine, you actually
telnet to a "port" on that machine. Since this port is the same in
99.95% of all normal cases, you normally don't have to explicitly say
which port to connect to. But a mud lives on such a machine, and
to be able to co-exist with the normal login system of that machine
the mud has to pick a non-standard port for its connections. A port
is simply a number between 0 and 65536 (give or take a few), and
most muds pick a number between 2000 and 8000 for various reasons.
However, Nanvaent owns the machine it's running on and to avoid all
the hassle with port numbers, we're running the mud on the normal
telnet port number (port 23). So all you have to do to connect is type:
telnet nanvaent.org
In WWW speak, the URL would be:
telnet://nanvaent.org
People addicted to port numbers may use port 3000, but that number is
primarily just kept for backwards compatability. It does connect you
to Nanvaent however. We still keep it around since that's the number we
used when we didn't have our own dedicated machine, and various documentation
and/or webpages still reference us using that port.
When you become more advanced in your mudding, you may want to look
at a few dedicated mud clients. These typically allow you to set
up automatic responses to events happening in the game, and also
set up aliases so that you can do more than one action in one go.
See http://aragorn.uio.no/lpmud_ftpsites.html for a decent starting
point for clients.
- Where can I get more information on MUDS?
There are various web pages dedicated to MUDs, and there are also half a
dozen news groups. But since newsgroups are going to hell in a handbasket
these days due to unsolicited ads you'll find that 95% of the entries
in those groups are rubbish. The best thing to do is really to pick your
favourite WWW search engine and do a lookup on "mud".
3. Getting Started
- How do I log on?
If you are unfamiliar with telnet clients in general, see FAQ answer 2.2 above.
When you're done with that, then telnet to "nanvaent.org". Or you can
click here if your browser is set up
correctly.
Once you connect properly, you will see the following screen (or
something similar if we redesigned it after this FAQ answer was written):
[===--------------===] E-mail : nanvaent@nanvaent.org [===--------------===]
/\
/ \ __
/ /\ \ / \
/ / \ \ \ /
/ / \ \ / /
____________ ____ _____ /_/_ ___\ \ ____ _____/ /____________ _________
(___________ / \ \___ \/ \/ \ \ \___ \/ _ \/ \__ __/__________)
(________\ \ \/ _ \ \ \ \ \/ _ \ ___/\ \ \ \ \ _______)
(_____\__\_/\_____/\__\_/\____/\_____/\____/ \__\_/ \_/____)
/ / \ \ / /
/ / \ \ / /
Use 'guest' if / \ \ \/ /
you just want to \__/ \ /
look around. \/
telnet nanvaent.org http://nanvaent.org/
[===--------------===] E-mail : nanvaent@nanvaent.org [===--------------===]
PLEASE use the 'bug' command to log bugs you find.
Enter your name:
On the prompt above, you type in the name you want people to know you
by on the mud. It is preferred that people pick something slightly
Medieval to fit into the game but we allow any names as long as they
are unlikely to offend anyone. As you may soon find out, all the "good"
names are taken. Nanvaent has a very large player base, with several thousand
players dropping by during an average month. Try to be imaginative and invent
your own name, or pick a nickname you've always had. Note that names
that the general population might find offensive are forbidden and
will have you removed and possibly banned. Picking your favourite
rude word is not funny and it's been done thousands of time before.
Grow up and pick a useful name. If the name you have chosen is already
taken, you will immediately notice this as the
game will ask you for a password:
Enter your name: aragorn
Enter password:
Here I typed in "aragorn", and found it taken already - surprise! Just
press ENTER at the password prompt and the game will disconnect you and
allow you to connect again. Repeat this until you find an unused name. That
will look like this:
Enter your name: blackbeard
Your name is not in our annals.
Did you enter your name [blackbeard] correctly (y/n) ?
Answer 'y' there, and you will be asked some question to create your
new character. First off, you need to decide on a password. DO NOT
use a password you normally use. There are several reasons for this,
one being that the mud you connect to is typically half way across
the Internet and having an important password flying across the net
all the time is Not A Good Idea[TM]. Secondly, some muds are bad
seeds and may try to use the password you gave to gain access to
your computer. There have been no incidents of this happening on
Nanvaent and we believe our security system is pretty tight,
but it pays to get into the habit.
When the password is decided and typed in twice, you will be asked
if you are male or female. This has nothing to do with your actual
gender, but decides whether your character on Nanvaent is male or
female. Most people play the gender they are in real life, but some
crossplay. It's up to you.
Once that is decided, you are finally in the game. On Nanvaent, this
means that you have arrived in immigration. That room looks like this:
You are standing in the Nanvaent Immigration Office where all new arrivals to
Nanvaent are screened for suitability of admission. The walls are covered in
numerous posters advertising things to do and places to see. Behind a large,
high desk sits the Immigration Officer. Upon the desk you can see a copy of the
Nanvaent High Score Table and above the desk is a large friendly looking sign.
To the west a short corridor leads into the Tourist Office.
There is one obvious exit : west
A largish green box is here.
What you do from here on is entirely up to you. Some useful commands
are who ,
look ,
examine <object> ,
north ,
south ,
east ,
west ,
up ,
down ,
say <something> ,
tell <someone> <something> ,
get <something> ,
inventory and
help .
- What should I do first?
Since this is likely to be your first ever character, at least on Nanvaent,
you should basically wander about, explore things, die a lot and generally
have an excellent time. Unlike traditional adventure games, you are unlikely to
come across intricate puzzles that will have to be solved to proceed. At least
for the first few hours of play, that is, unless you get thrown in jail...
Note that Nanvaent is a vast place, containing tens of thousands of
location. Compare this to your average PC adventure game with 50-200 locations
and you should instantly realise that the first thing you need is a pencil
and several large sheets of paper so you can draw maps.
On your way, it is very important that you examine your surroundings
carefully. There are hidden objects, traps, things that go bump in the
night and various other elements that can only be located by being
nosey and inquisitive. Read the descriptions you see carefully, and
examine any objects that may be mentioned. If in doubt however, maim,
kill and loot. :-)
- How do I decide what Guild/Race to be?
Nanvaent has a multitude of guilds and races. When you first enter
Nan you will be human and belong to the guild of Adventurers. If you
prefer to be of another race, you can request one free race change
from the green box in the immigration office. Various races have
different abilities and limitations and picking the right one
is entirely up to you. The race box can give you basic information
about each race, and more data can be had from your fellow players.
Picking a guild is even trickier, as it may take you a while to
discover which guilds are available. The Fighters guild is easy
to spot, so is the Wizards. But can you find the Thieves lair,
or the Foresters guild? There are other guilds as well, and the
idea is that you play for a while as Adventurer and then later
on decide which guild you want to join. Note that some guilds
have membership restrictions - for instance, to become a Knight
or a Barbarian you have to first join the Fighters guild and work
your way up. The Wizards, on the other hand, may reject your application
if your intelligence or wisdom are too low...
- Can I change my race?
Yes you can, for a fee. Seek out the incredible race change machine
in the Village. Luckily the first race change is free, choose carefully.
- How do I see who is logged on?
If you type who ,
you will see an alphabetical list of all the
people logged on. This is almost the truth, as there may be
people logged on that are hidden from you.
There are other commands to see who is logged on, these include
levels and
guilds which show you
other information about the people logged on.
- How do I talk to people?
If you are in the same location as someone, you can use the
say command to say
something to everyone in that location.
If you want to talk exclusively with someone, you can
tell
him/her something. A tell
will also work even if the two
of you are in widely separate locations. We have allowed this
anomality since we try to promote the fact that we are a
very social mud amidst all the killing and looting.
There are also several "channels" that are like radio stations
where everyone can pitch in. The most popular is the
chat
channel, where the weirdest things are said. See
help channels
for more information about tuning in/out channels and talking
on them. Note that quest information, rude language and foreign
languages are forbidden on public channels.
- Where can I kill things?
The short answer is "almost everywhere". The woods just outside
the village you start in are good hunting grounds for beginners.
As you start to learn your way around Nanvaent you will soon (well,
actually after a long, long time) identify other hotspots of activity.
- I just got thrown in jail! How can I get out?
One of the first things that typically happens to a newcomer is
that he/she/it does something illegal and ends up thrown in jail.
Do not panic, you have just stumbled onto your first quest! As with
all quests, it is expected that you put your brain in gear and
solve some puzzles to get out. See paragraph on Quests below for
more quest information.
- There is too much on my screen, I cannot read it all fast enough. What should I do?
Learn to read fast :-) The application you use to connect to Nanvaent
may allow you to scroll up which is useful if the screen moved fast
and you want to check what happened.
There are a few things you can do to cut down on what is sent to your
screen. You may not be interested in some of the channels, you can turn
off specific channels by typing
channels <channel name>
for example channels chat .
If you want to turn off channels completely you could type
earmuff channels , earmuffs are
also available for other aspects of Nanvaent. Typing
earmuffs will show you
what is available. So, for example, if you wanted to turn off all soul
commands you could type earmuff soul .
Typing earmuff total will
turn on all earmuffs which can be useful when you are writing mail
or posting a message to a board.
- How do I move around?
Moving around is normally done by typing in the name of the direction
you want to go. Most locations will have a list of these obvious exits,
with heavy emphasis on "obvious". In certain locations there may be other
exits that are only available to certain types of people, people with
certain items, observant people etc etc. The most common exit names can
be abbreviated to one or two characters,
n ,
s ,
e ,
w ,
ne ,
nw ,
se ,
sw ,
u ,
d ,
You will also come across doors, portals, rocks, that may need to be
unlocked, opened or rolled aside before allowing passage. If you are
moving at a fast pace just to get from one place to another far away,
it may be wise to switch into brief
mode. This will cut down on the amount of description you get from each
location you pass through. Typing
verbose will get you back into
normal mode. Being in brief mode
while exploring is a very bad idea, as you'll miss all the clues...
- How do I win?
Technically you don't, there is no end like in a traditional game where
someone congratulates you and things simply stop. What we do have is
a level system that traditionally stopped at level 100 but nowadays
go a bit beyond that. When you first start off, you are a newbie at
level 0. To increase your level, you need to obtain what we call
Experience Points (XP). These points can be gotten by performing
tasks related to your profession. Thieves get XP for stealing items
and later fencing them, clerics get XP for healing wounded people, etc.
In addition to this, they all get XP for killing monsters (and also
other players). XP is also awarded for completing quests and performing
various tasks around Nanvaent. These Experience Points can then be
used to increase your skills. A typical skill will be something like how good
you are at fighting with a blunt weapon, or how good you are at swimming.
The proficiency in these skills decide what level you are. There are
certain milestone levels, here are a select few:
At level 10, you are no longer considered a Newbie. This means
that people within a certain range of levels can kill you.
Different guilds have different level restrictions, some
requiring you to be a certain level before joining and some
forcing you to complete various tasks and quests before allowing
you to gain more levels.
At level 90, you can apply for creatorship. This means that if
you are accepted you will become part of the staff that maintains
and expands Nanvaent. Some muds allow people to apply for creatorship
much earlier than Nan, but we feel that you don't become fully
qualified unless you know your way around the mud and really knows
what it feels like to be a player in Nanvaent. That way you also
know the things that if implemented would make it even better...
At level 100, you are officially an Addict and may enter the
Addicts Club once you have completed most of the quests in the land.
- Where is the best area for newbies in terms of XP?
Explore and discover. You will soon find out a reasonable rule of
thumb - the further you get away from the village you start
off in, the more difficult it gets. There are reasonably safe roads
leading to other major cities you might want to explore, but
going off the beaten path will soon have you up to your ears, gills,
whatever in trouble. Ask around, the other players are usually friendly
and capable of giving a newcomer some well needed advice.
- On AnotherMUD we had this really cool command.....
We are constantly looking for ways of improving Nanvaent, and
if someone comes up with a good suggestion we will certainly
consider it. If we like it, we'll implement it.
- What can I do if I have forgotten my password?
You will need to get ask a Highlord to change it for you.
In order to ensure that it is your character you will be asked questions
about the that only the owner should know. This is to prevent it being
stolen.
4. Player Commands
- How do I get help information?
Type help in the game or read
all of this FAQ :-) You can also ask for help on the various channels
in the game, guild channels are good for help about your guild, and the
newbie channel is good for general questions.
- How can I nickname someone?
Nicknames can be useful for cutting down on the amount of typing you
have to do and when you see the ridiculous names some people come up
with you will be glad you can nickname them. Once someone is nicknamed
you can use the nickname in the same way you would use their actual name.
The syntax is: nickname <nickname>
<actual name> . For example, you could nickname
'Moswen' to 'mos' by typing: nickname mos
moswen . You can display your existing nicknames
by typing nickname and delete
them with the dnickname command.
- How can I make an alias?
Aliases are similar to nicknames, but can be used for all kinds of
commands not just names. Again, aliases cut down on what you have to
type and when you have been playing a while you will realise they are
very useful for things you do often.
To alias something you type alias
<alias name> <whatever you want to alias it to> .
So if you typed alias gc get all from
corpses , you would then be able to just type
gc and Nanvaent will
interpret that as 'get all from corpses'.
- How can I put more than one command in an alias?
The commands within an alias must be separated by a semicolon. For
example, to alias a simple movement routine taking you from Nanvaent
Village centre to the Addicts club, you could type:
alias ad in;d;d;n .
- Can I put an alias in an alias?
Yes. An existing alias will be properly interpreted within other
aliases, so that an alias can be made of a series of other aliases.
For example, you could make an alias called gd, which
would allow you to get everything from corpses and then move to the
Addicts club, type alias gd gc;ad .
- How can i view/edit my aliases?
You can list your aliases by typing alias
, check an existing alias by typing
alias <alias name>
and edit aliases using the ealias
command. The ealias command
will list all your aliases in a menu system and allow you to view, delete
or edit them, this is useful for removing old aliases that are no longer
used.
- How do I see what Hit points I have while I am fighting?
There are two ways to view this kind of information when fighting,
and you will have to try them and see which you prefer. Typing
monitor on will turn on your
monitor giving you a textual description of your health while you
fight. Most players prefer the alternative method which is a bar chart
of your health - it can be switched on by typing
monitor bars . Monitors can be
switched off by typing monitor off .
- How can I see what people have told me?
There are many means of communication available in Nanvaent. Two of
these allow you to review what was said. If you missed what someone told
you directly with a tell you can
review the last few tells by typing
ltell or just
lt for short.
Channels, which are discussed later, can also be reviewed by typing
chistory <channel name> ,
or just ch for short.
- Do I have to see all these room descriptions EVERY time I go through them?
Not if you do not want to. Typing brief
will mean you only receive short descriptions of the rooms you enter, this
may be preferable when traveling around places you have been to before.
It actually cuts down on the data which has to be sent across the network
to your computer, so it is especially advisable to use brief mode when
traveling across long distances. However, Creators spend a lot of time
writing the descriptions for all of the rooms on Nanvaent, so when in a
new area take your time to read them. Typing
verbose will return you to
the normal mode.
5. Guilds and Races
- How do I choose a Race to become?
That is up to you. Most players chose races to fit in with their style
of playing, so that they may be massive giant barbarians or brainy
elf wizards. To find information about the many races available read
the race box at Nanvaent immigration, this will give you an idea
about which race suits you best.
- How do I join a Guild?
Once you have decided what guild you want to be you will have
to find its guild area. When you are in the guild room you can type
join guild
and you will be made a member of the guild. Things may not turn
out that easy every time: if this is not your first guild you may have to leave your current
guild before you are allowed to join. Remember to read the guild
information by typing info in
the guild room before you join... it may tell you that you may never
leave, so be careful.
- What is the best Guild?
If there was one best guild everyone would be playing it. Since every
guild is different they all have their advantages and their disadvantages,
which is what makes them interesting to play. You have to make you own
mind up by deciding what criteria makes it fun to play.
- What is the best Race for my Guild?
There are no definitive best races for any guild. You can always get
some pointers by reading the race data, asking the guild members and
typing info in your guild room.
- How many Guilds/Races are there?
Currently, there are between ten and twenty guilds and a LOT of
races.
- I joined a Guild and now it says I can't leave it, what can I do?
Well, nothing really, except be more careful next time. Some guilds
impose a variety of restrictions, so take the time to read the guild information
before you join.
- What are all these strange names? Aslonnawhatsit etc.
Infidel! Take not the name of holy Aslonnadh, the god of Light and Law
in vain! Nor shall you speak aloud the sacred name of N'thydarak, the
glorious lord of Darkness and Chaos! Neither must you speak openly of
the mother goddess Gaia! In fact, it might be best if you
didn't speak much about anyone with a funny name just to be on the safe
side.
- How do I find out what stat bonuses my race has?
A basic overview can be seen using the race change machine in
Nanvaent village, but experience will be your best teacher.
- Why can't I join this Guild?
Are you strong enough, or clever enough, or nice enough?
Are you of the appropriate race? The knights might look askance
at a halfling applicant, and wizards are likely to frown on particularly
stupid apprentices. There are many rules and just as many exceptions.
You would do best to ask the appropriate Guild Master...
- What is a Guild Master and how do I find out who mine is?
A mediator between the Immortals and the members of the guild, the
Guild Master is an experienced player chosen to represent the
interests of the guild, help its members with problems they might
have, and present your views and ideas to the creators. Every guild
has one, and most people will be able to tell you who your Guild Master
is, or simply type guildmaster
and you will be told automatically. They can also be recognized by the
letters (GM) after their name on the
levels list.
Feel free to ask your Guild Master for information and help -
that's why they are there.
- How do we get a new Guild Master, or how can I be GM?
Guild Masters are chosen by the members of the guild. It is done by voting
for the best candidate, and you will be informed if there is an election.
If you want to be Guild Master of your guild first ask yourself why.
If you want to help the guild and other guild members with your knowledge
you don't have to be Guild Master to do that, and anyone is allowed
to talk to Creators about ideas. If you feel you are the best person to do
this for your guild then maybe you really should be the Guild Master. Try and
get some support from your fellow guild members and maybe you will be
elected...
6. Skills/Stats and Advancement
- What do all these numbers mean?
Your power in the game is expressed in several ways. One is your
overall level,
### Someone has yet to write this.
- How do I change my stats?
You can change your stats for free once you start a new
character. All subsequent changes will cost you dearly...
Stats may also be influenced in various ways by wearing,
wielding, or using magical objects you will encounter in
your adventures.
- How do I advance?
In order to advance you will need to gather experience points (XP).
This can be done in a variety of ways, but the most straightforward
is killing various monsters you will encounter around the game.
Bear in mind that a sliding scale is in place - a very weak character
may get lots of experience for the slaying of a simple rat, dog, or
orc, but an advanced one won't profit much by it. Likewise, as
you advance in levels you will need more and more experience
to reach the next level. An Addict player may well need
hundreds of thousands, if not millions of points to proceed
to the next level.
Advancing itself is done in the guild you belong to - make use
of the advance
command. You may specify the subskill you want to invest your
points into, as in advance fighting.points
, or even say how many levels you wish to
advance - advance magic to 90 .
- What is fighting.firearms used for?
The barbarian guild uses this skill for a specialised type of defense.
If you are not a barbarian and don't plan on becoming one you needn't
worry about it.
- I rearranged my stats, then saved, but now they don't look like what I changed them to. What happened?
Stats are additionally influenced by several factors. The main of
these are racial characteristics (it pays to check them when applying
for race change), which will in effect mean that a very clever troll
is still fairly stupid, or that a strong fairy still tends to be much
weaker than an average ogre. In addition, there are various
stat-enhancing (and reducing) pieces of equipment which you might be
carrying.
7. Death and Killing
- It says I died, do I have to start again?
No. Every player is granted 9 lives at the beginning, and death is
common among the less experienced. When you die you become
a ghost: you can still float around, talk and do all that non-bodily stuff,
but you cannot hold things or fight or anything you wouldn't expect a
ghost to do. So, you are wondering what do I do now... the answer is to type
pray - this will take
you back to Nanvaent Village. A little word of advice here: if you were killed
by a player, don't be in a hurry to pray and hurry back to your corpse.
Player killers often possess a low animal cunning, lurking in the vicinity
to try to catch you again while you're weak and defenceless, and you will
die again... and again, and again, if you're slow on the uptake. Get yourself
together before you pray and think about what you are doing.
- It says I can only die 2 more times, what happens then?
It means you will die completely after 2 more deaths. Completely means
COMPLETELY, ie GAME OVER, MAN! You will not be able to pray or
get resurrected again. If you so choose you will be able to haunt
Nanvaent as a ghost...
At this point your best choice is to use the
refresh command, which will
return you to level 0 and reset most things. You will keep all your
aliases, nicknames and mail etc. You could also suicide your character
using the suicide command,
this is as bad as it sounds, it deletes everything about your
character and you will no longer exist.
- A PLAYER killed me! Is that allowed?
Yes, I am afraid so. This may seem unfair when you are the victim, but
this is part of Nanvaent, always has been and always will be. You will
find there are restrictions on killing other players and it is neither
encouraged or discouraged, it is up to you. One thing that is frowned
upon is when a player is killed over and over by the same people when
the victim is clearly not enjoying it. For more information on Player
Killing see the questions on the Book of Blood idea.
- How can I kill players?
Whereas killing players may provide hours of thrilling entertainment
to the some, others do not share this enjoyment. Nanvaent does not
actively discourage player killing and although we do not encourage it
either, we will not give you any help in doing the dirty deed. You
will have to learn the tricks of the trade the hard way.
- An addicts second character killed me! Is that allowed?
Yes and no. It's always a source of confusion when something like
this occurs. An addict is not allowed to use his superior knowledge
solely to harm and kill other players. Knowledge of the game is one of
the greatest weapons on Nanvaent, so when an experienced player starts
a new character they are not really on even terms with a true
newbie. There are measures to combat this - you will find age and quest
points can help you, so an experienced player starting a new character
cannot simply advance fast and be very powerful. You will also find
that there is no substitute for knowledge and experience though :-)
So, back to the question, an addict is not allowed to use a second
character for the sole purpose of killing other players or stealing
from other players. This does not mean they cannot kill a player. If
you think an addict is acting irresponsibly then you should report him
or her and let us decide.
- I died and now my stats are lower than they were, is this permanent?
No, it is just the shock of having been dead. You will be fine soon.
8. Gameplay
- Do I need to eat and drink?
No, this is not a Diku type mud and you can go on forever without
anything to eat or drink. However, eating and drinking will have
an effect on how fast you recover after having been wounded.
It might also have an effect on your ability to fight...
- My equipment seems to deteriorate?
This is true, the more damage your equipment gets from wear and tear
the worse it gets at doing what it should do. Your sword gets duller
and duller and your armour wears out. You can either seek out someone
who is able to repair your equipment - for a price, of course - or you
can look for newer and possibly better equipment. It's up to you.
- What happens to my equipment and inventory when I log out?
It gets stored together with your character, so that when you
log back in again you carry exactly the same objects as when you
logged out. Note however, that some special objects may not last very
long in this shape and if you don't log in for a while they may
break or disappear. Some objects don't like storage at all, and
will disappear as soon as you log out. These are few and far
between however.
- How do I see vital information like my Health and my Energy?
The command sc will
show you that. Type score
for more verbose information. See also the
monitor command if you
want to enable your Hit Point Monitor during combat. There are
help files for all three commands in the on-line help system.
- What, no Hit Point numbers?
No, we feel that our graphical way of showing those numbers is
accurate enough.
- How can I find out what someone just told me or what I just told someone?
The command ltells , or
lt for short will list
the 10 last tells you either sent or received. Each one has a timestamp
so you can see when it happened.
- Is deliberately losing your link allowed?
No, losing your link deliberately is typically just a way of getting
out of a tough situation by using means outside the scope of the mud.
We have gone as far as to say that people deliberately losing their
link while in combat are likely to be punished. Typically people
will lose their link just before they're killed, thereby saving
a life. This is automatically logged, and now and then we go through
these logs looking for likely suspects. If your name shows up more
than once, typically when you are low on Health and Energy, we will
take action.
9. Bugs
- I think I have found a bug, what should I do?
Bugs are necessarily present in all constantly developing programs,
and even Nanvaent is not exempt. If you find a bug, use the
bug
command to log it - e g, bug it says this
door is locked even after I unlock and open it . You can
also tell a Creator about it if you feel it is very urgent, or use the
HELPLINE channel in real emergencies. A real emergency constitutes
you being stuck or unable to perform some vital part of the game. It's
much better to use bug than
to contact a creator as it allows us to fix things when it's best for
us. It's typically much faster for a creator to fix fifty bug reports
in one go than to help fifty players one by one. Note that if the bug you
find is tied to a specific room, then you need to be standing in that room
when you report the bug. Your location is logged along with your message
and this makes it much easier for us to locate and fix the problem.
- What should I do when I spot a typo?
Typos should be reported using the
typo command e g,
typo 'flwoer' should be 'flower' in
the room descrption here . As with
bugs, you should be standing in the room that has the typo when
you report it. This allows us to quickly identify the file to
fix. Note that this is a british mud, and our descriptions are
predominantly british. This means that you should not typo words
like 'colour', 'centre', or 'neighbour'.
- I lost all my equipment due to a bug in the game, what can I do?
In many cases you cannot do anything, things like this happen
occasionally. If you really feel you deserve to get your stuff back
then you should speak to a Lord about it. Creators are not allowed to
give you equipment, so do not ask them.
Losing your equipment due to a game crash is an occupational
hazard and outside our ability to fix. Therefore you will not
get your lost XP or equipment back in those cases. It's considered
a good idea to typesave after
you pick up some good equipment.
- Why isn't (Insert something you expect to work) working?
This happens very often and nearly always it is the player's fault and
not a bug. There are a few things you can do before you start shouting
for help; this should save you looking stupid when you realise what
you have done.
The classic mistake is when you have made an alias by mistake or
forgotten an old alias which conflicts with what you are trying to
do. So if you are typing get all from
corpses and you are getting a strange response, type
alias get , this will tell you
whether you have aliased get to something stupid by mistake. A common
error may be typing alias get all from
corpses .. if you didn't spot the mistake in that then
you have probably made it yourself a few times :-) The moral of the
story is always check your aliases before asking for help when
something strange appears to be happening.
Nicknames can cause similar problems, see the next question.
Nanvaent is an ever changing world, things change from day to day,
also many things behave in a random manner. So if a monster you kill
often suddenly slaughters you don't start complaining about it as it may
have been changed, or it may be different every day and you were just
lucky on the previous occasions.
As a last resort report it as a bug, or talk to a creator to try
and resolve the problem.
- Why does it say Fred isn't logged on when he is talking to me?
There are two possible reasons for this. If the person you are talking about
is a Creator they may be hidden. Creators have the ability to hide from
players so they can concentrate on coding the game. They can still
talk to you, but you cannot reply if you are not on their 'allow list'.
See next question.
The second reason is that you have made a mistake while nicknaming
the person. You may have made a nickname called alex for someone
called alexander, then a new player called alex starts playing, and
when you try to talk to him Nanvaent thinks you are trying to talk to
alexander. Another common error is typing the wrong thing when you
create the nickname, for example, typing
nickname burty b will cause
you some problems. You cannot use b or burty now, as b means nothing
and burty points to b. The correct usage of the nickname command is
nickname b burty .
So if Nanvaent tells you someone isnt logged on when you try to
talk to them, type nickname
<the name you tried to talk to> and see if you
have made a mistake.
- What is an allow list? How do I get on one?
Whereas the immortals tend to hide from the players in order to
concentrate on coding and maintenance, they may choose to
put you on their so-called allow lists. In effect, this will mean that
you will be able to see the creator in question and speak to them
when other players can't.
Every creator has their own allow list, and it's useless to shout
things like 'Is Corvin on? Why am I not on your allow list?!?!?'
This is a privilege immortals grant to their personal friends
and a deal of trust is involved. Don't make a fool of yourself
demanding to be loved or trusted - it will not work.
10. Cheating
- What is considered cheating?
This can be found in help cheating .
- I found a bug which allows me to make loads of money, am I cheating if I use it?
Yes, bugs are found occasionally which allow people to exploit them
for their personal gain. This is considered cheating. Do not think you
will get away with it, you will be found and you only waste everyone's
time in doing so. If you are caught cheating your character will be
deleted, so why take the risk?
- I cannot log on to the game, it says I am banned. What can I do?
You certainly cannot log on with that character, you will have been
banned for a good reason which may or may not be given to you when you
try and log on. The chances are you know that you have been cheating,
so don't waste peoples' time complaining about it or asking for your
character back.
In the unlikely scenario where you really do not know what you have
done wrong you can always log on as another character and ask a Lord
if they can find out. If you are unlucky enough to be from a site
where you cannot log on new characters (maybe it was your fault, so
don't think its luck :) you can mail
admin@nanvaent.org.
Banning is not always permanent. If you find out you were only
suspended for a certain period of time, don't spend that time
complaining about it, it will not help matters.
In extreme circumstances whole sites may be banned; this
will usually prevent new characters to be made from that site so it
shouldn't affect current players. This is a measure to stop people
that find it amusing to log on numerous characters to abuse players. If
your site has a new character ban and you would like a new character
for serious playing then you should talk to a Lord about it.
- A friend of mine is cheating, should I let him?
That is up to you. However, once your friend has been caught by the
Powers that Be, it is likely that he or she will be deleted. Most
cheaters are eventually caught and accomplices are severely frowned
upon.
11. Harassment and other annoying things
- Someone is harassing me, what should I do?
As a fact of life, it is the case that whenever strangers meet there will
always be a few people that shouldn't have been there in the first place.
These are the people who take great pleasure in making other people
miserable and/or angry.
When someone gets your goat in one way or another you have a multitude
of options to make him/her stop, ranging from telling him to stop to
making sure he stops playing Nanvaent. Note however, that Nanvaent
is a place where role playing occurs. This means that it's perfectly
normal to have a thief steal some of your stuff. It's also perfectly
normal to have someone chase you through the woods with an axe chanting
Heeeeeeere's Johnny! When role playing becomes harassment is when
he targets you and keeps doing it over and over again, causing undue
distress and aggravation. The borderline between the two is thin and
not very easy to spot, so try to solve things between yourselves before alerting
the management.
So-called Out Of Character harassment however is another thing altogether.
Sexual harassment, verbal abuse etc are jumped upon from a great height
the second we hear about it. People should come to Nanvaent to have
fun, not to be harassed.
So what can you do?
We have a very advanced consent system whereby you can
deny various souls from various people. See
help consent
in the Nanvaent Help system. Typical use is
deny <player> everything .
This will make sure he can't tell
you things anymore. We also have earmuffs if you want to block
certain channels, shouts, souls, etc. See
help earmuffs in
the Nanvaent Help system.
Most importantly, we have the harass
command. This basically starts
a timer, defaulting to a 10 minute countdown. When this timer runs,
everything you see and do will be logged to a file in a secure place.
This file can only be read or editied by High Lords and Gods, so
we know that anything in that file is the actual untampered version
of what you saw and did. The main reason for the harassment log is to
allow the victim to gather proof about the harassment. More often than
not in cases like this, it is the word of one player against the word
of another player. Without solid proof like this, it's difficult
for us to come up with a divine solution. With this kind of evidence,
however, punishment is swift and hard. Do note that you can switch the
logging on and off at any time, see help
harass in the Nanvaent
Help system. New logs will not overwrite older logs. Note also that
you need to inform someone high up about the incident, just mailing
Aragorn, Bill, Burty, Nirvan or any other High Lord or God will do.
See also help harassment
in the Nanvaent Help system.
How can I ignore someone?
Simply type deny <player>
everything
and you won't receive any tells or souls from that player anymore.
To reverse that you can type consent
<player> default or consent
<player> everything .
Use earmuffs to
stop listening to shout messages, soul messages etc in general. Finally use
channels <channelname> to
stop (or start) listening to a particular channel.
How and why am I punished for breaking the written and unwritten rules?
There are some things you plain and simple do NOT do, and doing any of
them will have you banned for life and possibly provoke further action.
The shortlist is as follows:
Harassing or abusing other players Out Of Characters. Sexual harassment,
vocal abuse etc.
Trying to hack or perform denial of service attacks on Nanvaent or the
machine/network it runs on.
More to come here, pquit, dest, rm, ban, suspend etc.
12. People
- Who are all these people?
They are the wonderful Nanvaent players, your new friends (and
enemies).
- Where do all these people play from?
All over the world. Nanvaent is proud to have players from all
continents (except Antarctica) but the British, Americans, and Dutch
always have a strong presence.
- How old are the people here?
Ask them. They might say anything from 2 to 202, but most are of
college age. There are a few notable exceptions, but these venerable
ancients don't like to be reminded of it :-) Some people tend to act
like they're 10 though, just ignore them and they will grow bored.
13. Mail, News and Channels
- How do I use the Nanvaent Mail system?
You need to find a Post Office to read or send mail in Nanvaent. In
Nanvaent Village you will find the Post Office just south of the
Square. When you have found the place you can type
mail and you will be put into
a mail program where you can read and send mail, as well as many more
advanced features. If you are reading mail you should be able to just
press return and it will show you any unread mail. When you have
finished type q and press
enter to quit the mail program.
To send mail to someone type mail
<name> from the normal Nanvaent prompt and follow
the instructions. From the mail program you should just type
m <name> .
For more information on the mail program type
help mail , or for quick
help when using the mail program type
? at the mail prompt.
- How do I use the Nanvaent News/Boards system?
As a player you need to find a bulletin board. These are usually found
in Guild rooms or other general rooms.
- Which board should I post on?
The relevant board. You wouldn't want to post stuff concerning
wizards on the thief board, advice to starting thieves on the knight
board, or general stuff concerning all players on an isolated local
board read by a hopelessly lost player once every two years.
There are many different boards and each has its own topics. Each
Guild has a board for discussing Guild issues or chatting to other
Guild members. Other boards include the tourist board which is used
for general chatter. There is a Party board with announcements of
upcoming parties, an applications board which should only be used
if you are applying to become a Creator, etc. The name of the board
should give you a clue.
- What are channels?
Nanvaent has many different channels you can talk on. Channels provide
a means of communication to groups of people regardless of their
location within Nanvaent. The most commonly used channel is the chat
channel, which is for general chat and gossip. Guilds also have their
own channels, which is usually just the name of the Guild.
Other channels include a newbie channel for asking questions or
asking for help. There is a channel called emergency which should only
be used in emergencies to contact Creators when something goes
horribly wrong; do not use this channel unless you have to!
Creators have a variety of dedicated channels you will not have
access to.
- How do I talk on channels?
To talk on a channel you type the channel name followed by the text
you want to say. For example, chat Hello
everyone!!! . This will show up on everyone's screen,
providing they have the chat channel turned on. If I typed
chat Hello it would show up
on peoples screens as CHAT:Burty:
Hello .
- How do I emote and soul on channels?
You can do emotes and souls on channels too. An emote allows you
to express an emotion instead of just sending a message. For example,
if I typed chat@ is feeling
sad it would show up on peoples screens as
CHAT:Burty is feeling sad .
Soul commands are like emotes but are preprogrammed, see the section
on communication for more details. To perform soul commands over
channels you need to use the : modifier. For example, if I type
chat:grin aragorn it will
show up on peoples screens as CHAT:Burty
grins at Aragorn and on Aragorn's screen it will show up
as CHAT:Burty grins at you. .
- How do I turn off channels?
To turn off a channel you must type
channels <channel name> .
To turn the channel back on you can type the same thing. For example,
channels chat will turn off
chat if you have it on already.
- How do I see what channels I can use?
Typing channels will show you
what channels you are currently listening to. To see which channels
are available to you type channels
all .
- How do I see who is listening to a channel?
By simply typing the name of the channel on its own you will be given
a list of people listening to the channel.
- How do I see what has just been said on a channel?
By using the command chistory
<channelname> , or simply
ch <channelname> .
It will give you the last 10-15 entries, properly timestamped.
- Why aren't foreign languages allowed on channels?
Simply because this is an english-speaking mud where the majority of
players only have english as their common language. It's unfair and
annoying if a select few start using their native non-english language
on public channels. This goes for other public messaging forms like
shouts as well. You are likely to get kicked off if you continue doing this.
- Why do I get kicked off if I fill up the channels/shout with drivel?
Most people listen to quite a few channels, and it's very annoying
(especially for people who are in the middle of something important)
to watch line after line of gibberish scroll by. This also goes
for people that send control sequences to public channels.
- How can I read Mail and News offline?
You can read your Nanvaent mail offline using most Windows or Unix mail
programs. However, most only allow to be setup to read mail from one
server, so you may not find this convenient. Nanvaent runs a POP3
mail server which you can connect to and download your mail. POP3 is
a common protocol used by mail programs to collect mail, it does not
allow you to send mail however and Nanvaent does not allow you to send
mail to the internet using your nanvaent mail name.
To find out details of how to use the Nanvaent POP3 Server, type
help pop3 in the game. If your
mailer is setup to check for mail every few minutes, please set this to
quite a high number, as we dont want connections every 2 minutes.
A similar service for Nanvaent's boards will be available in the near
future.
- How do I make a signature for Mail and Boards?
This is easy, simply make an alias called
.signature in the same way you
make other aliases and this will be appended to all your mail messages
and posts on boards.
For example, I typed alias .signature
Burty and the bottom of my messages look like this:
----
Burty
The ---- is always added beforehand.
- How do i make an alias for a channel so it says something after my name?
A simple form would be something like alias
chat chat@ [Mr Cool]: , which would produce chats like:
CHAT:Burty [Mr Cool]: Hello
Some people seem keen on making these aliases in fancy colours. This is
acceptable if they are not too long, and that you make sure the rest of the
chat is in the correct colour. To do this the above alias might look like
alias chat chat@ [%^RED%^Mr Cool%^RESET%^CHANNEL%^]: .
Remembering that guild channels use GUILD-CHANNEL not just CHANNEL.
14. Quests
- What is a Quest?
A quest is a small adventure within Nanvaent, usually involving a
series of puzzles that must be solved to complete it. As a point of
difference from much of your other MUD adventures quests may be most
fun when done alone.
- Do I HAVE to do Quests?
Yes, if you want to get on in the world of Nanvaent. It's impossible
to advance and improve your skills if you don't do quests.
- How do I do Quests?
Explore Nanvaent and look for them. You can get some pointers in the
Nanvaent library.
- Why can't I talk about Quests on channels?
Because we find this spoils the fun for those players that prefer to
solve Quests without assistance. Never talk about Quests.
- How do I find out what Quests I can do?
The western annex of the Nanvaent Library provides a full list of
available quests. Simply type look up
quests to get the list. You can also lookup individual
quests by typing lookup <quest
name> and you can see what quests a person has done
by typing lookup <player
name> .
15. Great Ideas
- What is a Book of Blood?
A Book of Blood is the idea of having to specifically state
that you want to kill other players and that you are willing
to let yourself be killed by those players. Sign your name
in the Book of Blood and you are free to kill (and be killed by)
the other players that signed the book. Players that haven't
signed the book cannot be killed by you and they cannot kill
you, unless they too sign the book.
- Why doesn't Nanvaent have a Book of Blood?
Nanvaent is a PK (Player Killer) mud, meaning that the act
of one player killing another is allowed. Some muds don't
allow this, and some muds are so PK that this seems to be the
only thing players do on those muds. We're in-between. We
like the idea of PK because it gives the players the extra
adrenaline rush that fighting an NPC (Non Playing Character,
or computer controlled monster) can't give you. It keeps
players on their toes. But, the overall goal of Nan is
not to make life miserable for the players who don't
want to participate in PK so we have a whole set of
restrictions in place to try to keep it from getting out of
hand. We have level restrictions that keep players from
attacking other players outside a certain level range. We
have safe areas you can be sure of not being attacked in.
We have a bounty system that gives players a bounty when
they kill someone. Players with bounties on their head
can be attacked by anyone, and to collect a bounty all you
have to do is bring the head of the player to the sheriff's
office. If you kill a certain number of players you are tagged
as a serial killer and get some extra restrictions.
All in all the system seems to work, but there are occasionally
a couple of individuals that go out of their way to make
life miserable for others by hunting and killing people as
often as they can. We sometimes actively try to discourage
this kind of childish behaviour, but usually we leave it up
to the players themselves to punish the perpetrators.
16. Creators
- What is a Creator?
A Creator is someone that has elevated from the life of a player and now
spends his time expanding and enhancing Nanvaent. Everything you see and
interact with on Nanvaent is made using a language called LPC. As the
name indicates, it is very similar to C but with quite a few nice
changes and additions to make it more usable for coding a mud. A
creator's job is to use this language to build new rooms, new objects,
new monsters, new quests, etc etc. Or, as it happens, brush up older areas
that are starting to get a little long in the tooth. Some creators also
work on other parts of the system, like guilds and races. Other more skilled
creators (typically lords, high lords and gods) work on the underlying system
that makes everything work.
- What do Creators do all the time they are logged on?
They work with extreme dedication and frequent displays of brilliance
on stunningly complex coding problems.
Sadly a lot of the time a Creator is logged on he is actually busy
doing something else, like working! So don't feel bad if they don't
respond to your questions immediately.
- How old are these Creators?
Many Creators are of a similar age to the players, especially as many
creators were players themselves not long ago. Some Creators
especially the Higher ups may be a little older, but certainly not
over the hill :-) (Well I am not anyway - Burty)
- How many Creators are there?
There are many Creators and over the years many have come and
gone. The current count is somewhere around 90, but sadly many of them
are busy with their lives to spend too much time developing Nanvaent.
- How do I become a Creator?
A Nanvaent creator is a person that wants to devote some of his
time to make Nanvaent a better place. This means for all intents
and purposes giving up life as a player and joining the strange
crew that actually help expand and enhance Nanvaent. The requirements
for becoming a Trial Creator are few. You need at least one character
that has made it to level 90 in the game. Some people think a level
restriction on becoming a creator is strange, citing the fact that
most other muds will promote you the minute you log in if you so desire.
However, we feel that applicants should have a clear picture of how
Nanvaent works. Not only will you then know roughly where everything
is and where to look if you want to see how a certain room or monster
is created, but you will also know which areas of Nanvaent are in
most need of a brush-up or rewrite. You will also have a much
easier time making sure your monsters and objects fit in with the
rest of Nanvaent in terms of power, value, and general description.
Another requirement is that you haven't behaved too badly in your
time as a player. People known to be troublemakers, cheaters and
the like are very unlikely candidates for creatorship, even if
they suddenly claim to be reformed.
When you have reached level 90 and feel you want to try your hand
at being a creator all you have to do is surf to the Nanvaent
website and submit your application. The application is important as it in
addition to your existing "track record" on Nanvaent is the one thing
a Domain Lord looks at to determine if you are worthy a chance as
a creator in their Domain. Your application should contain everything
you feel is relevant. Especially programming skills, prior role
playing/DM experience and/or english skills. The ideal creator is
a friendly english major specialising in medieval times, with
spare time spent programming and role playing. :-) Not many people
fit this description and we don't really expect them to. We usually
give everyone a chance to prove that they can be a valuable addition
to the team.
Note that despite this, you have no RIGHT to become a creator
just because you've reached level 90 or beyond. You merely have the right
to apply. Nanvaent is divided into domains, and each domain has one
or two Domain Lords. These lords make sure their domain creators are
properly instructed and given tasks to do. A new trial creator is a lot
of work for an already overworked, underpaid ($0) lord and they might not
have the time to accept a new trial creator at this point in time. If you are firmly
set on becoming a trial creator, however, talk to a High Lord or God
and we will arrange to have some introductory information mailed
to you so you can get started before you eventually get promoted.
- I asked a Creator a question, why did he/she ignore me?
Creators have a lot to do, and much of it may not be apparent to you.
If they are busy it's best to be patient or ask another Creator. Often
a Creator is not even at his computer, or is working on something in
another window, so don't think they are being rude if they appear to
be ignoring you.
- Is that picture of Nirvan real? And does he shave his legs?
We are afraid so.
- Who are Bill and Aragorn?
Bill and Aragorn are the Gods of Nanvaent, the supreme administrative,
coding, and judiciary authorities. Also known as the Management.
Try not to bother them with details and above all be polite to them.
Wrath of God is typically a very nasty attack spell that you do not
wish to be at the receiving end of...
- Can Creators help me with Quests and other stuff?
No. Don't even bother asking because they might do something nasty to
you. You should only ask Creators for help if you suspect something
has gone wrong. See the section on bugs.
17. Development
- Why isn't (Insert you favourite thing that isn't finished) finished yet?
Nanvaent is run on a voluntary basis. We get no money,
no fame, no groupies, no nothing. :-) We do this because we
like it and because it's sometimes good to know that something
you do is appreciated by hundreds if not thousands of others.
(That feeling sometimes even manages to overshadow the few
players that constantly whine about lack of new areas, bigger
weapons and how totally useless the creators are for not quitting
their daytime job just to please them). We spend countless
hours improving Nan, just don't ask why or we might stop and
have a good think about that one. Outcome might not be good. :-)
Most of us have daytime jobs or are full time students
and try our best to have a Life[TM] outside Nan. This means that
the girlfriend/boyfriend sometimes wins when it's a choice between
going out and sitting at home fixing up Nan. Creators have even
been known to do their university assignments instead of
finishing off that new area tonight. Shocking I know, but at
least it allows them to code for Nan the next semester as
well instead of being kicked out of the university (and losing
their Internet access). In short, we're doing this at our own pace.
Add to that the nasty habit creators have of leaving Nan
and getting a Life[TM] just as they're starting to become
skilled enough to do serious improvements to the game and
you might see why Things Take Time[TM].
The explanation above also includes new guilds, new commands,
new guild objects etc etc.
- How can I find out what is being developed?
Tricky. If we give running reports then the number of players
getting impatient and wanting to know when it's finally going
into the game will increase dramatically and we'll spend most
of our time fending off the masses instead of implementing/
improving something. Some changes you can typically get the
latest information on by reading the messages on the various
bulletin boards. New wizard spells are discussed on the wizard
board available in the appropriate guild room, etc.
- How can I help with the development of Nanvaent?
There are a few ways, some easier than others. Here is a quick list:
- Reporting bugs, typos, loopholes etc. Use the appropriate
command (bug, typo, idea, etc). If you find a particularly
nasty bug that e.g. could be abused to get insane amounts
of experience points then contact a Lord (or higher) as
soon as you can. And don't let the fact that noone seem
to fix the typos you report deter you, we will get to them
sooner or later.
- Help other players. This keeps the players off the creators'
backs and allows them to spend more time improving things
and less time telling players that they can't expect to
have command X working as normal when they just aliased
X to something completely different.
- Reach level 90 (a prerequisite) and apply to become a creator.
We need creators. Preferably someone with a good grasp
of the English language, good imaginations, plenty of
spare time and/or good coding skills. All of the above
would be best, but we'll give most people a go. Btw, people
who cheat or make a nuisance of themselves have an infinitely
smaller chance of being accepted as a trial creator than those
who don't, so walking the straight and narrow might be a good
idea if your ambitions include becoming a creator.
- Donating a small (or large) sum of money so we can get faster,
better, bigger hardware to run Nanvaent.
18. Colour and Terminal settings
- How do I enable colour in Nanvaent?
To be able to see colour on your screen, firstly you must be sure that
your computer and the application you are using to connect to Nanvaent
(ie. your telnet application or MUD client) can support colour. Most
good MUD clients can handle colour, and if you are using a telnet
application or telnet from a UNIX terminal of some kind you may have
to consult documentation or ask someone at your organisation if they
can help.
Once you are satisfied that you should be able to see colour you have
to tell Nanvaent that you want to see colour. This can be done with
the term <type>
command. Typing term on its
own will give you a list of available terminal settings and tell you
your current terminal type. The ones which support colour are 'ansi'
and 'xterm' they differ slightly in the way they support background
colours, you will have to test which is better for you. So typically
you will simply have to type term
ansi to enable colour on your screen.
- How do I set colours for channels and tells etc?
Nanvaent allows you to set colours for different parts of the
game. This is done using the
colours command. Typing
colours on its own will show
you your current colour settings. The defaults will look something like this:
exits : green ( default - green )
guild-channel : magenta ( default - magenta )
soul : none ( default - none )
say : cyan ( default - cyan )
shout : none ( default - none )
tell : red ( default - red )
combat : none ( default - none )
inform-channel : bold ( default - bold )
channel : cyan ( default - cyan )
To change your colour settings you use the
colours command by passing
generally two arguments in the form colours
<name> <colour> for example
colours tell cyan . The colour
argument can be the name of a colour,
none or
default . The
name argument should be one
of the setable names such as exits
or tell , the full list is given
when you type colours on its
own.
The name argument can also be
the name of a colour. For example, it is valid to type
colours red blue . This would
for most people be a silly thing to do, but in some cases it may be
useful, such as if red did not show up well on your background, or maybe
if you were colour blind, you could tailor the colours to suit you better.
Not all terminals support all colours, you can find out what all the
colours look like on your screen by typing
colours test .
- How do I put colour into my own commands?
It is possible to type colour codes into what you say, tell, channels
or many other commands. The use of colour can be annoying to some
people so please do not overuse colours, especially on public channels.
To say something in colour you have to put a colour code in what you
type. A colour code looks something like
%^RED%^ so if you wanted to
say hello in red you would type say
%^RED%^Hello%^RESET%^ . You will noice the RESET code at
the end, it is best to do this otherwise on some terminals the next
line will also be in red. All colour codes consist of the characters
%^ followed by the name of a
colour (always in uppercase) and another
%^ code. It is possible to use
the symbolic colours names such as
tell and
exits , but this wouldn't be that
useful.
A full list of colours can be seen with the
colours test command.
- How do I set the size of my screen?
Nanvaent will try to figure out the size of your screen for you;
however, this will not always work, and has to do with the client application
you are using. If Nanvaent is not getting this correct and things are
going off the end of your screen or wrapping too early you can disable
the autodetect feature by typing screendetect
off .
To set the size yourself you can use the
rows <number> and
cols <number> commands
to set these.
- My terminal type keeps changing when I log on, what is happening?
Nanvaent tries to figure out your terminal type when you log on. This
can be a useful feature if you log on from different places
regularly. If, however, Nanvaent gets this wrong and keeps setting
your terminal type incorrectly you can disable this feature by typing
termdetect off .
- I am using TinyFugue and it keeps wrapping lines one character before the end of the screen, what should I do?
Those of you using TinyFugue as a client will probably have noticed
its annoying habit to wrap lines at one character before the actual
end of the line. This results in lines containing either one word or
one char. This can be fixed by putting the following in your .tfrc
file:
/def -hresize dummyname = /set wrapsize=$[columns()]
/eval /set wrapsize=$[columns()]
19. Miscellaneous
- How can I do something automatically when I log on?
If you make an alias called
login then the contents of
this alias will be executed automatically when you log on. Please do
not abuse this feature by shouting or chatting things when you log on.
- It tells me I am passed out and can't do anything, so what do I do?
Sit back and relax. You are "unconscious" in game terms, typically
by getting a halfbrick in a sock to the back of the head or drinking
the wrong potion. It will clear up reasonably quickly. This is also
a favourite way for the management to deal with obnoxious characters.
If you violate the rules of Nan, e.g. spamming channels, swearing
on public channels, harassing people etc etc, then you might find
yourself passed out for a LONG time. Or banned for a LONG time. Or
deleted. Or ...
- I was killing a monster and someone else came in, killed it and took the gear, is that allowed?
Sure. As in everything else, early bird gets the worm. Most people are
reasonably friendly though, so just ask them and you're likely to
get at least some of the loot back. I'm sure some people have
triggers in their clients that automatically gets everything from
every corpse in a room they enter so they might not even notice it's your
kill.
- Can I get married on Nanvaent?
Yes you can, go talk to the priest the village church. Note that
the village divorce lawyer takes a hefty fee for reversing the
process.
- Can I get divorced on Nanvaent?
Yes you can, go talk to the village divorce lawyer. As most lawyers
he's very expensive...
- Can we have children?
Not for the time being. And I suppose, not for the foreseeable future
either. Too much hassle with kids. :-) If anyone wants to code a complete
system for babies let us know and we will consider it. :-)
- I married this girl and later found out she was really a guy, what should I do?
Considering the circumstances and what your mates will say when
they find out it might be best to cough up some money and go see
the village divorce lawyer. Or not, if both of you are still
happy with the arrangement.
- Why is it saying 'Queued commands'?
To avoid people grinding the system to a halt, there is a limit on
how many commands you are allowed to perform each heartbeat (i.e.
every 2 seconds). If you type in more than 6 commands then the
remaining commands will be queued up for later execution. Now,
6 commands every 2 seconds is quite a lot but people with
clients and/or aliases can easily send a LOT more than this.
A side-effect of the fact that the remaining commands will be
executed on the next heartbeat is that if you don't have a heartbeat
then you will not be able to execute any commands at all. To
restart your heartbeat when it has stopped just type 'restart'.
No heartbeat doesn't happen very often, it is the result of
a game bug happening _while_ your heartbeat was executed. Instead
of the same error possibly happening again and again the game
will simply switch off your heartbeat (and give you a message)
so the problem can be fixed.
One final thing that might prevent your commands going through
immediately is when the game has too much to do. This happens
occasionally. :-)
- How can I meet people from Nanvaent in real life?
This depends entirely on where you live. Most of our regulars come
from the UK, simply because Nan is located in London, England
and if you play from far away then netlag might severely hamper
your playability. MUD playing can sometimes be fast paced, especially
in combat. People connecting from far away or over lousy links
can sometimes have problems keeping up with the pace.
Because of this, the infamous Nanvaent Parties mostly happen
in the UK. There is no organisation or plan for these parties - they
just happen when someone takes it upon himself/herself to arrange
one. Usually there is one every 2-3 months, sometimes more frequently.
If you hang out on Nan, read the party board and listen to a
few channels then you'll get word of the next one pretty quickly.
The parties themselves seem to mostly consist of getting together
for a weekend and being utterly smashed the whole time. I blame this
on the fact that the majority of our players are students. :-)
Some parties have actually been known to be more than just a
night(or four) on the town, with BBQs, excursions etc but don't
expect too much. :-) If someone wants to try to do better, let
us know and we'll arrange webspace on the Nan server.
(Note that the Notts party had a 4-way Sega Rally, live bands and even
someone that swallowed goldfish and lightbulbs -Ed)
- Do I have to 'roleplay' a character?
Nanvaent is not a diehard role playing mud, and we're probably
closer to the opposite side of the scale. We have a number of
facilities that promote a more social way of having fun. We
have numerous channels available either to everyone or a certain
group of players (fighters, clerics etc), you can 'tell' things
to another player across the mud if (s)he allows you to and
bulletin boards are available across the mud if you want to
post messages. Most of these conversations are done OOC (Out
Of Character, meaning they do it as themselves not as the
type they're supposed roleplaying). Having said all that, there
is plenty of room to roleplay and most people manage a good
combination where they do their actual playing (running around,
exploring, killing, meeting other characters etc) IC (In
Character) while at the same time chat on channels etc OOC.
- Will Nanvaent give me reimbursements if i fail my degree or lose my job, or my wife/girlfriend?
Alas, no. Some MUDs are VERY addictive, and Nanvaent is one of them.
Beware of the "just one more level" syndrome. :-)
- Another player told me to type 'kill his_name', should I do it?
This is typically a bad idea. In Nanvaent we have level restrictions
that in most cases will prevent a high level player from attacking
low level players. There are exceptions to the rule regarding players
with bounties and serial killers (and those loopholes that players
are so good at finding :-). There is no restriction upwards however,
so some immature high level players will try to trick you into attacking
them so they can kill you. Once a fight is in progress, there are no checks
in place to save you from premature death...
- What are Domains and do I need to know?
The realm of Nanvaent is physically divided into several Domains, each
run by one or two Domain Lords. The current domains are Coast,
Mhaolain, Mountain, North, Valley and West. There are also a few
domains with no geographical attachment, like Guilds and Games.
The reason for having domains is basically to break the mud into
administrative managable parts. It has nothing to do with playing the
game and players should consider Nanvaent as being one single area.
If you know your way around Nanvaent, however, you are very likely to
discover where one domain starts and the next starts, especially
keeping the domain names in mind. This may become important if you
apply for creatorship, as it is perfectly valid to ask to be
promoted into a specific domain. Whether your wish can be granted
is another thing.
- Can I have more than one character?
Nanvaent is a fairly easy mud, and it does not take too long to reach
Addict (level 100). Because of this, we allow people to have more than
one character so that they may play Nanvaent in various ways. Diehard
Nanvaent fans have played every guild to the top, and then some.
But the important thing is that your characters may not interact with
each other in any shape, form or fashion. Nor can they be
logged in at the same time. Both actions constitute cheating, and will
be dealt with accordingly. See help cheating for more information
on cheating. Basically it boils down to the fact that you are not allowed
to use knowledge gained by one character to further another character.
A few examples to make things crystal clear:
You are not allowed to drop stuff, quit and bring on another character
to pick the stuff up. This also
means you may not play about with one character until a suitable victim
logs on and then quickly log out and bring on a suitable Player Killer
character which just happens to be in range of the victim. Unfortunately
enough, this is exactly what some naughty individuals keep doing.
- What is LAG and how do I get rid of it?
LAG is the common name for everything that slows down your Nanvaent
playing experience. The most common form is caused by the network between
you and the computer nanvaent runs on, typically called netlag. The machine
is located in London, England and usually the further away you are
from that location the slower it will be for you. That's the primary
reason we have more players from Britain and West Europe than anywhere
else in the world.
Another form of lag occurs when the mud has been running for a long time
without a reboot. At some point the mud starts using more than the available
memory and we start swapping to disk. Depending on how busy we are, this
state is typically reached after 4-8 days uptime.
Another cause for lag are stupid players who create an alias that call
twenty aliases that each in turn call twenty new aliases that ... This
quickly adds up to a few hundred thousand commands done each time
they execute the alias and is likely to grind the mud to a halt. When
we catch the idiots that do this, we typically delete them...
- How do I keep up to date with the latest Nanvaent news?
Be sure to browse the information you get each time you log in, it sometimes
contains vital information. You can also read this information at any time
by using the command news .
In addition to this, the bulletin board in the Tourist Office sometimes
have useful postings.
- How do I get more information about a given player?
The command finger player_name
will show you some information about a fellow player. Some people do
not like the idea of other people knowing who they are so take the
information you find with a pinch of salt - it might be fake. Other than
that, the best way to go about getting more information about a player
is to actually talk to them. Usually works well.
- How do I edit my own finger information?
By using the command chfn and
answer the questions you then get.
- How long are characters kept before they are wiped?
Generally, we clean out the old unused players once or twice a year. This
is primarily done to allow new players to reuse all the old names that
are taken by long gone players. The players we remove have typically been
away for more than 6 months, normally closer to a year. However, old
players with no XP (Experience Points) are given a much shorter time.
This because they're typically the result of people logging in, not liking
what they saw and immediately logging out never to set foot on Nanvaent
again, and it only takes you 10 seconds to create a similar
character should you need it again.
- What do all the abbrevations and acronyms people use mean?
People think up the most intricate abbrevations to avoid having to
type the extra letters it takes to spell it out. Some of these
acronyms and abbrevations have made it into the daily life on Nanvaent.
Here are a few to get you going.
- afaik
- As Far As I Know
- afk
- Away From Keyboard
- asap
- As Soon As Possible
- b4
- Before
- bbl
- Be Back Later
- bf
- Boyfriend
- brb
- Be Right Back
- btl
- Better Than Life, not to be confused with a BLT :-)
- cu
- See You
- fyi
- For Your Information
- gf
- Girlfriend
- ic
- In Character, meaning someone is currently role playing. Also,
I See.
- iirc
- If I Recall correctly
- imho
- In My Humble Opinion. Derivatives include IMO, IMVHO (very) and
IMNSHO (not so).
- irl
- In Real Life, i.e. outside the mud.
- lag
- Not an acronym, but denotes the fact that the network (or the machine
running the mud) might be overloaded and cause your connection to
slow down. When things start to slow down, you will see lots of
people shouting "LAG!"...
- lol
- Laugh Out Loud
- otoh
- On The Other Hand
- ooc
- Out Of Character, meaning someone is NOT currently role playing but
acts as himself.
- rotfl
- Roll On The Floor Laughing
- rtfm
- Read The F***ing Manual
- snafu
- Situation Normal, All F***ed Up
- so
- Significant Other (boyfriend, girlfriend, husband, wife). Can
also mean Sod Off.
- tanstaafl
- There Ain't No Such Thing As A Free Lunch
- ttfn
- Ta-Ta For Now, i.e. Goodbye
- ymmv
- Your Mileage May Vary, i.e. it might not work as well for you
as it did for me.
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