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Useful Info
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Nanvaent help directory: Concepts: Combat
Please email any further questions to help@nanvaent.org. You may also wish to have a look at the FAQ.
concepts/combat Nanvaent Player Help
ABOUT COMBAT
Picture this. You are standing over a huge mound of steaming corpses,
covered in blood, the adrenaline rushing through your veins. All this
and more could be yours, if only you knew how!
The basic way of starting a fight is to use "kill":
> kill <foe>
You will now get lots of information on the screen, showing you the
fight. While this is happening you do not have to do anything, such
as repeatedly type in "kill", as the MUD will do this for you.
Every 2 seconds you are shown your health and energy. For example:
> kill wuzzie
You swipe at the happy wuzzie with your sword, but miss.
The happy wuzzie pokes you with his stick and hurts you.
You slash the happy wuzzie hard with your sword.
%^BOLD%^Health%^RESET%^ [%^RED%^=====%^YELLOW%^=====%^GREEN%^==== %^RESET%^] %^BOLD%^Energy%^RESET%^ {%^RED%^*****%^YELLOW%^*****%^GREEN%^*****%^RESET%^}
The happy wuzzie pokes you with his stick and hurts you.
You slash the happy wuzzie hard with your sword.
There are plenty of other ways to start a fight - for example you may
have a weapon that you can "throw" at a foe to hurt them.
During combat, you can use the special skills of your guild. For
example, fighters have the ability to "bash" with a shield.
> bash wuzzie
You raise your shield and bash the happy wuzzie.
You can get a list of your special abilities using "commands guild".
Then use "help" to learn more about an individual ability.
The you should also "consider" your opponents before combat to
determine if the little wuzzie you are about to attack is actually a
black belt kung-fu fighter. There is nothing worse than getting killed
after a few seconds by some big stomping monster that is much more
powerful than you are.
Your cuts and bruises will heal slowly over time, though there are a
several ways of speeding up the process:
* Getting drunk in one of the public houses will help, and can be
very funny to watch...
* Friendly clerics can heal you if you ask nicely enough.
* Eat lots of food.
* Drink certain magical potions.
* Stand by a forester's fire.
The object of combat is of course is to be alive at the end of it all,
standing over the corpse of the person you were fighting. The less
desirable outcome is being made to have a brief chat to Death. These
things happen and you will be bound to die sooner or later. Life is
tough.
ADVANCED INFORMATION
In Nanvaent you have a "heartbeat" which occurs every two seconds.
This heartbeat is used during combat to control how your attacks
happen. Rather than your attack being over at the roll of a die,
combat happens in rounds, one round lasting 2 seconds, or one
heartbeat. Every NPC (Non-player character) and every other player
also has a heartbeat.
During the round you generally get at least one attack and your
opponent also has at least one attack back. One attack round is not
usually enough to kill one opponent and some fights can last quite a
long time. You may witness fights that last many hundreds of
heartbeats, depending on the level, skill and constitution of both
combatants.
Also during each round you have the opportunity to have one special
attack. These special attacks are guild or race dependent, and usually
take several rounds to complete. For example, a wolf pack "bash" may
take 2 or 3 rounds from initiation to completion. During this time you
cannot use any other special attacks, though combat will continue as
normal while you wait. Each attack has a different length of time from
initiation to completion, usually the longer it takes the more
powerful it is.
These special attacks can be used in some cases to start a fight,
rather than wading in with the kill immediately. Consider them as
surprising your opponent. You will usually hurt your opponent before
the automatic kill sequence starts, and you see the usual kill
information as if you had just typed "kill <foe>".
Special attacks use up your energy (guild points). Some have a one-off
cost that you pay when you initiate them, others put a continual drain
on your energy until it is depleted. Your guild points recharge as do
your health points, though you may like to stand beside a fire to
recover them quicker. You suffer no ill effects from having no guild
points apart from not being able to use these special abilities. For
wizards, think of guild points as spell points and the special attacks
as casting a spell.
In rare cases having a higher dexterity can increase the number of
attacks you get in one round, though some guilds have more attacks
than others do. Double wielding fighters have twice as many attacks
generally per round than a wizard with a staff for instance, and
knights can go into "assault" mode to do as many as 14 attacks in a
round before collapsing from exhaustion.
At the start of every heartbeat while in combat you are shown your
health and energy information. This can be disabled using "monitor",
though it isn't usually a good idea to totally turn off this bar since
you will not know how you are doing. Also during a fight you can use
"consider" to get an idea of the health of your opponent.
You may notice that you cannot "quit" while in combat. This is
intentional since you cannot use it as a way of escaping. Instead, you
can run away from your foe, and when your bloodlust finishes you can
leave Nanvaent.
While Nanvaent is not a player killing MUD, you can attack other
players in Nanvaent while following some simple limits. You cannot
attack someone who is a newbie, nor can you fight someone who is
either much harder or much weaker than yourself. This is called the
level limit. Two groups of players have different limits, these being
player killers and serial killers.
Player killers and serial killers can be attacked anywhere in the
game, though you are still limited by level limits when attacking a
player killer. When attacking serial killers there are no limits, so
be careful. The player killer or serial killer still has the standard
limits applied to them, so a level 50 serial killer cannot attack a
level 12 player. The level 12 player can attack the level 50 serial
killer, but you can guess what the outcome is going to be.
Check out the Sheriff's courtroom for a list of people with bounties,
and who are player killers or serial killers.
Nanvaent also has the concept of "safe ground". This is a place where
you cannot start a fight, though if you are already in combat you can
move onto safe ground and continue. The Nanvaent Village is one
example of a large area of safe ground, though be warned that some
locations within the Village may not be safe.
SEE ALSO
consider, commands, death, joining guilds, kill, mercy, monitor, pray,
races, restart, throw, stats, wield, wimpy
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