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Wizards Click here to read the Wizard noticeboard. General Information: High above the training fields and battlegrounds of Nanvaent, behind the protection of magical gates and portals, the wizards' guild trains. The wizards' guild is a life for those who see the stupidity of brute force, and wish instead to live by their intellect and mastery of the very forces of magic. To be a wizard you need to be descended from a naturally high-born race, such as an elf. A complete list can be found in the guild room above the village of Nanvaent. A wizard also needs certain attributes such as intelligence and dexterity to enhance their skill. Physical qualities like strength and constitution are less important. As a wizard, you will learn progressively greater control of the etherical forces of nature, and as you do new types of magic will be within your grasp. As a novice, all you are capable of is minor destructive force, but later you will learn high magic. Spells include:
Skills you would do well to advance include:
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