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Guildmaster

Xelyu
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Useful info

Races/guild compatibility chart
Past guildmasters
A note about Elections
Further guild info
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* Fighters

Click here to read the Fighter noticeboard.

General Information:
Fighters are one of the main guilds of Nanvaent. We are skilled in the art of beating everything to a pulp and not much else. We can wear any type of armour and wield any type of weapon, giving us a large variety of killing tools to show our opponents at close range.

Fighters are one of the most popular guilds of Nanvaent due to the ease of playing as a fighter. We do not have to memorise or meditate on spells prayers like clerics or wizards. We do not need to call upon animals to aid us as foresters. We can quite happily walk into a battle and destroy everything in sight without any fancy commands etc...

Some features which are unique to use are the ability to wield two one-handed weapons at once and the ability to resize any weapon or armour to fit another player.

High strength is important since this determines how hard you will hit your opponents. A high constitution will give you the ability to take much more physical punishment before your foe falls dead. A high dexterity will enable you to avoid an enemy's attack. High intelligence is required to use sharp weapons effectively.

If you feel that fighters are not for you, there is a choice of 3 subguilds which you may join, these being barbarians, wolves and knights. Providing you satisfy their requirements you can leave the fighters but the unique abilities you gained as a fighter such as doublewield and resize will be lost when substituted for different skills.

Remain as a fighter and you will learn how to get an extra attack in every few rounds in the form of swipe. You will discover how to concentrate on one target when fighting a score of opponents. As you advance in skill you will become adept at parrying attacks, and as you master your fighting prowess you will be able to dodge your enemies' attacks as if they weren't there!

We are regarded as a medium between barbarians and knights. We are pretty much balanced in fighting but do not have the sheer power of barbarians or the defensive ability of knights. Our strength is in the simplicity of fighting and our ability to walk into a battle unprepared and unorganised and to walk away standing.

Skills you would do well to advance include:
  • fighting.combat.sharp
  • EITHER fighting.combat.sharp.twohanded OR fighting.combat.sharp and fighting.combat.sharp.twohanded
  • fighting.combat.special
  • fighting.dodging
Races available to a Fighter:
Any
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Commands

Assail Fix
Attack Judge
Bash Parry
Boast Resize
Chest Swipe
Concentrate Temper
Defend Ug
Dodge
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